register_event("TextMsg", "restart_rounds", "a", "2=#Game_will_restart_in"); register_event("TextMsg", "restart_rounds", "a", "2&#Game_C") register_event("SendAudio", "restart_rounds", "a", "2=%!MRAD_rounddraw")
public restart_rounds(){ rounds_elapsed = 0 g_vip_spawn = 0}