? havent tried yet only mobile.
Code:
// Enum
enum _:GunItems {
GunName[ 32 ], GunWeapon[ 32 ], csw, ammo
};
enum _:SayCmds {
Say[ 32 ], Func[ 32 ]
};
enum _:mSaveDatas {
m_iPistols[6],
m_iShotGuns[2],
m_iSmgs[5],
m_iRiffles[10],
m_iMachineGun,
m_iEquipments[8]
}
// Variables
new g_mPlayerStore[ 33 ][ mSaveDatas + 1 ];
//Constants
new const g_mItems[ mSaveDatas ][ GunItems ] =
{
// Pistols
{
{ "USP", "weapon_usp", CSW_USP, 100 }, // = 0
{ "Glock", "weapon_glock18", CSW_GLOCK18, 120 }, // = 1
{ "Deagle", "weapon_deagle", CSW_DEAGLE, 35 }, // = 2
{ "228 Compact", "weapon_p228", CSW_P228, 52 }, // =3
{ "Dual Elites", "weapon_elite", CSW_ELITE, 120 }, // = 4
{ "Five-Seven", "weapon_fiveseven", CSW_FIVESEVEN, 100 } // = 5
},
// ShotGuns
{
{ "Pump Shotgun", "weapon_m3", CSW_M3, 32 }, // = 0
{ "Auto Shotgun", "weapon_xm1014", CSW_XM1014, 32 } // = 1
},
// SMGs
{
{ "MP5", "weapon_mp5navy", CSW_MP5NAVY, 120 }, // = 0
{ "TMP", "weapon_tmp", CSW_TMP, 120 }, // = 1
{ "P90", "weapon_p90", CSW_P90, 100 }, // = 2
{ "Mac10", "weapon_mac10", CSW_MAC10, 100 }, // = 3
{ "UMP", "weapon_ump45", CSW_UMP45, 100 } // = 4
},
// Rifles
{
{ "Clarion", "weapon_famas", CSW_FAMAS, 90 }, // = 0
{ "Krieg SG552", "weapon_sg552", CSW_SG552, 90 }, // = 1
{ "AK47", "weapon_ak47", CSW_AK47, 90 }, // = 2
{ "M4A1", "weapon_m4a1", CSW_M4A1, 90 }, // = 3
{ "Bullpup", "weapon_aug", CSW_AUG, 90 }, // = 4
{ "Scout", "weapon_scout", CSW_SCOUT, 90 }, // = 5
{ "AWP", "weapon_awp", CSW_AWP, 90 }, // = 6
{ "CT AutoSniper", "weapon_g3sg1", CSW_G3SG1, 90 }, // = 7
{ "T AutoSniper", "weapon_sg550", CSW_SG550, 90 }, // = 8
{ "Galil", "weapon_galil", CSW_GALIL, 90 } // = 9
},
// MachineGun ( Para )
{
{ "M249 ( Para )", "weapon_m249", CSW_M249, 200 } // = 0
},
// Equipment
{
{ "Kevlar", "item_kevlar" }, // 0
{ "Kevlar + Helmet", "item_assaultsuit" }, // = 1
{ "Flashbang Grenade", "weapon_flashbang", CSW_FLASHBANG, 2 }, // = 2
{ "HE Grenade", "weapon_hegrenade", CSW_HEGRENADE, 1 }, // = 3
{ "Smoke Grenade", "weapon_smokegrenade", CSW_SMOKEGRENADE, 1 }, // = 4
{ "Defusal Kit", "item_thighpack" }, // = 5
{ "Nighvision Goggles" }, // = 6
{ "Shield", "weapon_shield" } // = 7
},
};