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hornet Very very very... Interesting tutorial Thank YOU
So fwPlaybackEvent() would be called each time someone fired a bullet (that means a lot of calls) so my next question would be Is it possible to get the bullet trajectory and who's in range (player point of view) without overloading the processing power on the machine resources?
I could use that to figure if it's an ambush (which will affect the received points of the killer)
PHP Code:
#define KILL_INFO_AMBUSH 20 // Killer and Victim Ambush (Numerical value specifying how much the victim was outnumbered)
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