// CBaseEntity -> CBaseDelay -> CBreakable // Linux +4 stock const XO_CBREAKABLE = 4; enum _:Explosions{ expRandom, expDirected} enum _:Materials{ matGlass = 0, matWood, matMetal, matFlesh, matCinderBlock, matCeilingTile, matComputer, matUnbreakableGlass, matRocks, matNone, matLastMaterial } stock const m_Material = 36; // Materials stock const m_Explosion = 37; // Explosions stock const m_idShard = 38; stock const m_angle = 39; stock const m_iszGibModel = 40; stock const m_iszSpawnObject = 41;