Answer to your PM :
Code:
// CBaseEntity -> CBaseDelay -> CBreakable
// Linux +4
stock const XO_CBREAKABLE = 4;
enum _:Explosions{ expRandom, expDirected}
enum _:Materials{ matGlass = 0, matWood, matMetal, matFlesh, matCinderBlock, matCeilingTile, matComputer, matUnbreakableGlass, matRocks, matNone, matLastMaterial }
stock const m_Material = 36; // Materials
stock const m_Explosion = 37; // Explosions
stock const m_idShard = 38;
stock const m_angle = 39;
stock const m_iszGibModel = 40;
stock const m_iszSpawnObject = 41;
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