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Anti-Spawnkill God (V 1.0)


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Grinf4ce
Senior Member
Join Date: May 2006
Old 06-24-2008 , 07:54   Re: Anti-Spawnkill God (V 0.5)
Reply With Quote #31

Hi!
I updated my plugin.

Now you can add specifed protect-times each map. Read more @ first posting.
If you dont specifed own protect-times, the plugin will use the default (skg_delay) time.

Have fun
Please feedback me, because I'm new @ Pawn and need it

Version 0.5 released
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Grinf4ce
Senior Member
Join Date: May 2006
Old 06-28-2008 , 05:07   Re: Anti-Spawnkill God (V 1.0)
Reply With Quote #32

Hello
I updated my plugin again.

- You are now able to disable the protect on specifed maps by setting <seconds> in mapfile to 0.
- You are now get a warning, if you aim a protect player (Specifed by CVAR)
- You are now get a timebar, which shows your own protecttime left.

Have fun!

Version 1.0 released
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AntiBots
Veteran Member
Join Date: May 2008
Location: Brazil
Old 07-30-2008 , 13:20   Re: Anti-Spawnkill God (V 1.0)
Reply With Quote #33

I have a problem. The players die. I use the 2 modes. But the player die.
Is the spawn. Like is are 8 spawn and are 10 players 2 die.
It is posible to fix that?
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Grinf4ce
Senior Member
Join Date: May 2006
Old 07-31-2008 , 07:17   Re: Anti-Spawnkill God (V 1.0)
Reply With Quote #34

Hi Antibots,
How do you mean it?

You Use Mode 2 (ProtectHealth) but the player dies? How he dies? Through a other player who shot him or on spawn?

Please more infos

Greets,
- Grinf4ce
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Afaf
Junior Member
Join Date: Apr 2009
Old 12-07-2009 , 15:59   Re: Anti-Spawnkill God (V 1.0)
Reply With Quote #35

perfect mega super plugin! Thank you
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hcxx
Senior Member
Join Date: Jan 2007
Location: 127.0.0.1
Old 04-08-2010 , 10:58   Re: Anti-Spawnkill God (V 1.0)
Reply With Quote #36

sad this plugin dosent work at hldm, all the players will be in godmod and nobody cant kill each other

-EDIT-

I debuged it and here is the results

Code:
L 04/09/2010 - 12:09:10: Plugin called message_begin with an invalid message id (0).
L 04/09/2010 - 12:09:10: [AMXX] Displaying debug trace (plugin "anti_spawnkill_god.amxx")
L 04/09/2010 - 12:09:10: [AMXX] Run time error 10: native error (native "message_begin")
L 04/09/2010 - 12:09:10: [AMXX]    [0] 28004.attach::ProtectBar (line 119)
L 04/09/2010 - 12:09:10: [AMXX]    [1] 28004.attach::PlayerSpawn (line 154)
L 04/09/2010 - 12:09:10: [AMXX]    [2] 28004.attach::Reset_HUD (line 76)
Maybe you can fix this bug.

Last edited by hcxx; 04-09-2010 at 05:11.
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Alb0
Senior Member
Join Date: Jun 2010
Old 06-15-2010 , 23:00   Re: Anti-Spawnkill God (V 1.0)
Reply With Quote #37

What if i want to do certain maps with different HP after the spawn delay protection? For example 35hp maps. skg_normalhp. Do i put it in the same config as the timer for the maps?
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Killer zm
Senior Member
Join Date: Jun 2011
Old 06-05-2012 , 10:19   Re: Anti-Spawnkill God (V 1.0)
Reply With Quote #38

i use this on zombie mod and when new round has start in spawn just players who remains alive in las round have glow and dead players dont have glow i want to everybody have glow when new round start.
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UeberDaniel
AlliedModders Donor
Join Date: Dec 2009
Location: Germany
Old 05-18-2013 , 07:37   Re: Anti-Spawnkill God (V 1.0)
Reply With Quote #39

Hey I have a problem, the time bar not adapts to the skg_delay 2, it runs the whole time for 5 seconds.

Edit*

Fixed it but just hardcoded.

changched
Code:
SKG_DELAY = register_cvar("skg_delay","5.0") /* Spawnkill-God Protect-Delay in Seconds */
to
Code:
SKG_DELAY = register_cvar("skg_delay","2.0") /* Spawnkill-God Protect-Delay in Seconds */
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Last edited by UeberDaniel; 05-18-2013 at 08:05.
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