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FM_AddToFullPack problems


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.Dare Devil.
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Join Date: Sep 2010
Old 05-17-2013 , 23:49   FM_AddToFullPack problems
Reply With Quote #1

PHP Code:
public plugin_init() register_forward(FM_AddToFullPack"k_visible_eff"1)

public 
k_visible_eff(eseenthosthostflagsplayerpSet
{
    
set_es(esES_RenderFxk_waterfx[host])

Seems to not work : /
Is it impossible to do
one player see entity renderfx with 200
ohter 100
etc... ?

( After trying many times i removed all checks so thats whats left of it... )
And as always, thanks!

Last edited by .Dare Devil.; 05-17-2013 at 23:50.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 05-18-2013 , 06:45   Re: FM_AddToFullPack problems
Reply With Quote #2

code is ok
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.Dare Devil.
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Join Date: Sep 2010
Old 05-19-2013 , 15:33   Re: FM_AddToFullPack problems
Reply With Quote #3

Is there other way to do this?
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ConnorMcLeod
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Location: France (95)
Old 05-19-2013 , 17:19   Re: FM_AddToFullPack problems
Reply With Quote #4

The way you did is just fine.

Make sure no other plugin alter entity state.
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.Dare Devil.
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Old 05-19-2013 , 18:21   Re: FM_AddToFullPack problems
Reply With Quote #5

Quote:
Originally Posted by ConnorMcLeod View Post
The way you did is just fine.

Make sure no other plugin alter entity state.
There is no ohter plugins, only my plugin.
Thats really strange, i tested it and it get callback. Everything should work but its not...
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ConnorMcLeod
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Location: France (95)
Old 05-20-2013 , 06:49   Re: FM_AddToFullPack problems
Reply With Quote #6

Also, if you only alter renderfx, there is chances that nothing is noticable, you may have to alter other render values.
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.Dare Devil.
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Old 05-20-2013 , 07:15   Re: FM_AddToFullPack problems
Reply With Quote #7

Quote:
Originally Posted by ConnorMcLeod View Post
Also, if you only alter renderfx, there is chances that nothing is noticable, you may have to alter other render values.
thanks, i'll try this.
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