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Getting a trace to hit a non solid entity


  
 
 
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 05-17-2013 , 16:48   Re: Getting a trace to hit a non solid entity
Reply With Quote #3

You don't need to skip a frame, just send SetOrigin or SetSize with its current origin or size and that entity gonna be linked to the world.

So :

set solid
set again origin
do trace
set unsolid
set again origin to prevent any touch thing.
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Last edited by ConnorMcLeod; 05-17-2013 at 16:48.
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