{ id = players[i] pev(id,pev_origin,Origin) for(new j ; j <= 3;j++) Origin[j] = random_float(-500.0,500.0) new ran = random(sizeof WeaponsList - 1) new Ent = create_entity(WeaponsList[ran]) engfunc(EngFunc_SetOrigin,Ent,Origin) engfunc(EngFunc_DropToFloor, Ent)
new ran = random(sizeof WeaponsList - 1) // Must be - 1