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Some timeleft calculations..


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-13-2013 , 15:48   Re: Some timeleft calculations..
Reply With Quote #1

This should help : http://forums.alliedmods.net/showpos...26&postcount=5

EDIT: Title is misleading. This below should be correct.
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Last edited by Arkshine; 05-13-2013 at 15:50.
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alonelive
Senior Member
Join Date: Jan 2011
Location: Big snow country.. :)
Old 05-14-2013 , 07:12   Re: Some timeleft calculations..
Reply With Quote #2

Quote:
Originally Posted by Arkshine View Post
This should help : http://forums.alliedmods.net/showpos...26&postcount=5

EDIT: Title is misleading. This below should be correct.
PHP Code:
    register_event("TextMsg""eRestart""a""2&#Game_C""2&#Game_w")
    
register_logevent("eRoundEnd"2"1=Round_End")
    
register_event("HLTV""eNewRound""a""1=0""2=0")
    
register_logevent("eRoundStart"2"1=Round_Start")
    
register_event("SendAudio","eSendAudio","a","2=%!MRAD_BOMBPL"
Sorry. I forgot to say: i use infinite round (orphey) and a code which removes objectives (C4, etc).
Registering of evens and logevents is useless in my case.
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sorry my bad english...
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