PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fun>
#include <cstrike>
#define PLUGIN "CSDM Gun Menu"
#define VERSION "1.0"
#define AUTHOR "Unkolix"
new HasDgl[33], HasUsp[33], HasAWP[33], HasAK47[33], HasM4A1[33], ShowMenu[33] = true;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say .guns", "WeaponMenuOn")
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1);
}
public fwHamPlayerSpawnPost(id)
{
if(is_user_alive(id))
{
if(ShowMenu[id])
{
weapons(id)
}
else
{
GiveLastWeapons(id)
set_task(2.0, "WriteGuns", id)
}
}
}
public WriteGuns(id)
{
client_print(id, print_chat, "Noredamas vel matyti apsilimo meniu, rasyk .guns")
}
public WeaponMenuOn(id)
{
ShowMenu[id] = true;
}
public weapons(id) {
new menu = menu_create("Apsilimo Meniu:", "weaponsrod");
menu_additem(menu, "Ginklai", "1", 0);
menu_additem(menu, "Paskutinis pasirinkimas", "2", 0);
menu_additem(menu, "2 + Nerodyti Sito Meniu", "3", 0);
menu_setprop(menu, MPROP_EXITNAME, "Iseiti.")
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public weaponsrod(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], szName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
new key = str_to_num(data);
switch(key)
{
case 1: {
weapons2(id)
}
case 2: {
GiveLastWeapons(id)
}
case 3: {
ShowMenu[id] = false;
GiveLastWeapons(id)
}
}
menu_destroy(menu);
return PLUGIN_CONTINUE
}
public GiveLastWeapons(id)
{
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "item_assaultsuit");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
if(HasUsp[id])
{
give_item(id, "weapon_usp");
cs_set_user_bpammo(id, CSW_USP, 100);
}
else if(HasDgl[id])
{
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
}
if(HasM4A1[id])
{
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1, 90);
}
else if(HasAK47[id])
{
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47, 90);
}
else if(HasAWP[id])
{
give_item(id, "weapon_awp");
cs_set_user_bpammo(id, CSW_AWP, 30);
}
}
public weapons2(id) {
new menu = menu_create("Apsilimo Ginklu Meniu 1/2:", "weapons2rod");
menu_additem(menu, "Desert Eagle", "1", 0);
menu_additem(menu, "USP", "2", 0);
menu_setprop(menu, MPROP_EXITNAME, "Iseiti.")
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public weapons2rod(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], szName[64];
new access, callback;
HasDgl[id] = false;
HasUsp[id] = false;
menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
new key = str_to_num(data);
switch(key)
{
case 1: {
HasDgl[id] = true;
}
case 2: {
HasUsp[id] = true;
}
}
GiveLastWeapons(id)
weapons3(id)
menu_destroy(menu);
return PLUGIN_CONTINUE
}
public weapons3(id) {
new menu = menu_create("Apsilimo Ginklu Meniu 2/2:", "weaponsrod3");
menu_additem(menu, "M4A1", "1", 0);
menu_additem(menu, "AK47", "2", 0);
menu_additem(menu, "AWP", "3", 0);
menu_setprop(menu, MPROP_EXITNAME, "Iseiti.")
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public weaponsrod3(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], szName[64];
new access, callback;
HasM4A1[id] = false;
HasAK47[id] = false;
HasAWP[id] = false;
menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
new key = str_to_num(data);
switch(key)
{
case 1: {
HasM4A1[id] = true;
}
case 2: {
HasAK47[id] = true;
}
case 3: {
HasAWP[id] = true;
}
}
GiveLastWeapons(id)
menu_destroy(menu);
return PLUGIN_CONTINUE
}