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Make Teleportmenu Teleport admins


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secretasianman
Junior Member
Join Date: Oct 2005
Old 12-30-2005 , 13:05   Make Teleportmenu Teleport admins
Reply With Quote #1

I tried to change a few of the elseif and stuff like that but it got screwed up instead, how do you make it so that it teleports admins with admin_immunity too?
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File Type: sma Get Plugin or Get Source (telemenu.sma - 699 views - 5.9 KB)
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slmclarengt
Veteran Member
Join Date: Jul 2004
Location: The Cookie Jar... or Pul
Old 12-30-2005 , 17:05  
Reply With Quote #2

Code:
/* AMX Mod X *   Teleport Menu Plugin * * by the AMX Mod X Development Team *  originally developed by OLO * * This file is part of AMX Mod X. * * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the *  Free Software Foundation; either version 2 of the License, or (at *  your option) any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *  General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software Foundation, *  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *  In addition, as a special exception, the author gives permission to *  link the code of this program with the Half-Life Game Engine ("HL *  Engine") and Modified Game Libraries ("MODs") developed by Valve, *  L.L.C ("Valve"). You must obey the GNU General Public License in all *  respects for all of the code used other than the HL Engine and MODs *  from Valve. If you modify this file, you may extend this exception *  to your version of the file, but you are not obligated to do so. If *  you do not wish to do so, delete this exception statement from your *  version. */ #include <amxmodx> #include <amxmisc> #include <fun> new g_menuPosition[33] new g_menuPlayers[33][32] new g_menuPlayersNum[33] new g_menuOption[33] = { -1 , ... } new g_menuOrgin[33][3] new g_coloredMenus public plugin_init() {   register_plugin("Teleport Menu",AMXX_VERSION_STR,"AMXX Dev Team")   register_dictionary("telemenu.txt")   register_dictionary("common.txt")   register_clcmd("amx_teleportmenu","cmdTelMenu",ADMIN_CFG,"- displays teleport menu")   register_menucmd(register_menuid("Teleport Menu"),1023,"actionTelMenu")   g_coloredMenus = colored_menus() } public plugin_modules() {    require_module("fun") } public actionTelMenu(id,key) {   switch (key) {     case 6: {       g_menuOption[id] = 1 - g_menuOption[id]       displayTelMenu(id,g_menuPosition[id])     }     case 7: {       if (g_menuOption[id] < 0) /* unlocking position for the first time */         g_menuOption[id] = 0       get_user_origin(id,g_menuOrgin[id])       displayTelMenu(id,g_menuPosition[id])     }     case 8: displayTelMenu(id,++g_menuPosition[id])     case 9: displayTelMenu(id,--g_menuPosition[id])     default: {       new player = g_menuPlayers[id][g_menuPosition[id] * 6 + key]       new name2[32]       get_user_name(player,name2,31)       if (!is_user_alive(player)) {         client_print(id,print_chat,"%L",id,"CANT_PERF_DEAD",name2)         displayTelMenu(id,g_menuPosition[id])         return PLUGIN_HANDLED       }       if (g_menuOption[id] > 0) {         set_user_origin(player,g_menuOrgin[id])       }       else {         new origin[3]         get_user_origin(id,origin)         set_user_origin(player,origin)       }       new authid[32],authid2[32], name[32]       get_user_authid(id,authid,31)       get_user_authid(player,authid2,31)       get_user_name(id,name,31)       log_amx("Cmd: ^"%s<%d><%s><>^" teleport ^"%s<%d><%s><>^"",         name,get_user_userid(id),authid, name2,get_user_userid(player),authid2 )       switch (get_cvar_num("amx_show_activity")) {         case 2: client_print(0,print_chat,"%L",LANG_PLAYER,"ADMIN_TELEPORT_2",name,name2)         case 1: client_print(0,print_chat,"%L",LANG_PLAYER,"ADMIN_TELEPORT_1",name2)       }       displayTelMenu(id,g_menuPosition[id])     }   }   return PLUGIN_HANDLED } displayTelMenu(id,pos) {   if (pos < 0)     return   get_players(g_menuPlayers[id],g_menuPlayersNum[id])   new menuBody[512]   new b = 0   new i   new name[32]   new start = pos * 6   new bool:blockMenu = (is_user_alive(id)&&g_menuOption[id]<1) ? true : false   if (start >= g_menuPlayersNum[id])     start = pos = g_menuPosition[id] = 0   new len = format(menuBody,511, g_coloredMenus ?     "\y%L\R%d/%d^n\w^n" : "%L %d/%d^n^n" ,       id, "TELE_MENU", pos+1,(  g_menuPlayersNum[id] / 6 + ((g_menuPlayersNum[id] % 6) ? 1 : 0 )) )   new end = start + 6   new keys = MENU_KEY_0|MENU_KEY_8   if (end > g_menuPlayersNum[id])     end = g_menuPlayersNum[id]   for (new a = start; a < end; ++a) {     i = g_menuPlayers[id][a]     get_user_name(i,name,31)     if ( blockMenu ||  !is_user_alive(i)) //  || (get_user_flags(i)&ADMIN_IMMUNITY) )     {       ++b       if ( g_coloredMenus )         len += format(menuBody[len],511-len,"\d%d. %s^n\w",b,name)       else         len += format(menuBody[len],511-len,"#. %s^n",name)     }     else {       keys |= (1<<b)       len += format(menuBody[len],511-len,"%d. %s^n",++b,name)     }   }   if ( g_menuOption[id] > 0 ) { // 1     keys |= MENU_KEY_7     len += format(menuBody[len],511-len,"^n7. To location: %d %d %d^n",       g_menuOrgin[id][0],g_menuOrgin[id][1] ,g_menuOrgin[id][2])   }   else if ( g_menuOption[id] ) { // -1     if ( g_coloredMenus )       len += format(menuBody[len],511-len,"^n\d7. %L^n\w",id,"CUR_LOC")     else       len += format(menuBody[len],511-len,"^n#. %L^n",id,"CUR_LOC")   }   else { // 0     keys |= MENU_KEY_7     len += format(menuBody[len],511-len,"^n7. %L^n",id,"CUR_LOC")   }   len += format(menuBody[len],511-len,"8. %L^n",id,"SAVE_LOC")   if (end != g_menuPlayersNum[id]) {     format(menuBody[len],511-len,"^n9. %L...^n0. %L", id, "MORE", id, pos ? "BACK" : "EXIT")     keys |= MENU_KEY_9   }   else     format(menuBody[len],511-len,"^n0. %L", id, pos ? "BACK" : "EXIT")   show_menu(id,keys,menuBody,-1,"Teleport Menu") } public cmdTelMenu(id,level,cid) {   if (cmd_access(id,level,cid,1))     displayTelMenu(id,g_menuPosition[id] = 0)   return PLUGIN_HANDLED }

All that was needed was to stop the compiler from checking if the admin is immune on line 146. I changed

Code:
if ( blockMenu ||  !is_user_alive(i) || (get_user_flags(i)&ADMIN_IMMUNITY) )

to

Code:
if ( blockMenu ||  !is_user_alive(i)) //  || (get_user_flags(i)&ADMIN_IMMUNITY) )

Because || means "or", that will check if you have the menu blocked OR the user is DEAD because the "!" negates OR is the user IMMUNE.
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