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[CS:S/CS:GO]Dropped Bomb Defuse


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ilga80
Senior Member
Join Date: Nov 2012
Old 04-21-2013 , 12:40   Re: [CS:S/CS:GO]Dropped Bomb Defuse
Reply With Quote #41

Spam in chat when IN_USE and when failing with parashute
bomb not defusing!

Last edited by ilga80; 04-21-2013 at 12:41.
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 04-21-2013 , 15:40   Re: Re: [CS:S/CS:GO]Dropped Bomb Defuse
Reply With Quote #42

Quote:
Originally Posted by ilga80 View Post
Spam in chat when IN_USE and when failing with parashute
bomb not defusing!
Again no idea what you are trying to say. If you have another plugin that uses the use key disable it and try it. World's on v latest srcds css build with latest mms sm snapshots on treat server. No other plugins loaded

EDIT: Again no idea what you are trying to say. If you have another plugin that uses the use key. Disable it and try again. Works on the latest version of css with sm and mms snapshots on my test server. Clean Install.

Last edited by Doc-Holiday; 04-22-2013 at 19:46.
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ilga80
Senior Member
Join Date: Nov 2012
Old 04-22-2013 , 10:25   Re: [CS:S/CS:GO]Dropped Bomb Defuse
Reply With Quote #43

Quote:
Originally Posted by Doc-Holiday View Post
Again no idea what you are trying to say. If you have another plugin that uses the use key disable it and try it. World's on v latest srcds css build with latest mms sm snapshots on treat server. No other plugins loaded
I am sorry.
Tested it in clean server now. It works!
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Harley
Member
Join Date: Aug 2006
Old 05-08-2013 , 07:23   Re: [CS:S/CS:GO]Dropped Bomb Defuse
Reply With Quote #44

Hi good work THX

one prob in my log


Quote:
L 05/08/2013 - 10:13:54: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 276/predicted_viewmodel)
L 05/08/2013 - 10:13:54: [SM] Displaying call stack trace for plugin "DropBombDefuse.smx":
L 05/08/2013 - 10:13:54: [SM] [0] Line 426, E:\Downloads\DropBombDefuse.sp::IsTargetInSig htRange()
L 05/08/2013 - 10:13:54: [SM] [1] Line 177, E:\Downloads\DropBombDefuse.sp::OnPlayerRunCm d()
L 05/08/2013 - 10:13:54: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 276/predicted_viewmodel)
L 05/08/2013 - 10:13:54: [SM] Displaying call stack trace for plugin "DropBombDefuse.smx":
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eyes of hunter
Member
Join Date: Dec 2011
Old 08-22-2013 , 04:00   Re: [CS:S/CS:GO]Dropped Bomb Defuse
Reply With Quote #45

Hi! Awesome plugin, our players really love it. I have one request, tho. We also have the buyc4 plugin so usually there are two c4 in play. As of now, if you defuse one dropped bomb, the round ends, even if there is another c4, which is not ideal, especially if the second one is planted.

Could you make it so it checks if there is another c4 in play and if so, the round doesn't end (but still awards frags to the defuser)?

Thank in advance!
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 08-22-2013 , 15:56   Re: Re: [CS:S/CS:GO]Dropped Bomb Defuse
Reply With Quote #46

Quote:
Originally Posted by eyes of hunter View Post
Hi! Awesome plugin, our players really love it. I have one request, tho. We also have the buyc4 plugin so usually there are two c4 in play. As of now, if you defuse one dropped bomb, the round ends, even if there is another c4, which is not ideal, especially if the second one is planted.

Could you make it so it checks if there is another c4 in play and if so, the round doesn't end (but still awards frags to the defuser)?

Thank in advance!
Check the cvars. You can then end round on and off.
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eyes of hunter
Member
Join Date: Dec 2011
Old 08-23-2013 , 02:19   Re: [CS:S/CS:GO]Dropped Bomb Defuse
Reply With Quote #47

Yeah, but we'd like to keep that function on. What we need is that the round only ends after making sure that there is no other c4 being carried or already planted so we can use the two plugins together without issues.

It's a situation that rarely occurs, but it's happened some times and everybody goes WFT!?! when they see that by defusing one dropped bomb the ct's win the round while there is another bomb planted.
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eyes of hunter
Member
Join Date: Dec 2011
Old 08-25-2013 , 13:16   Re: [CS:S/CS:GO]Dropped Bomb Defuse
Reply With Quote #48

Also this:

L 08/25/2013 - 1714: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 321/fish)
L 08/25/2013 - 1714: [SM] Displaying call stack trace for plugin "DropBombDefuse.smx":
L 08/25/2013 - 1714: [SM] [0] Line 426, E:\Downloads\DropBombDefuse.sp::IsTargetInSig htRange()
L 08/25/2013 - 1714: [SM] [1] Line 177, E:\Downloads\DropBombDefuse.sp::OnPlayerRunCm d()
L 08/25/2013 - 177:15: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 335/fish)
L 08/25/2013 - 177:15: [SM] Displaying call stack trace for plugin "DropBombDefuse.smx":
L 08/25/2013 - 177:15: [SM] [0] Line 426, E:\Downloads\DropBombDefuse.sp::IsTargetInSig htRange()



Mmod 1.10 and sm 1.6 snapshot 3958
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HalfLife
Senior Member
Join Date: Aug 2013
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Old 09-04-2013 , 04:55   Re: [CS:S/CS:GO]Dropped Bomb Defuse
Reply With Quote #49

Really nice plugin GJ
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7106
Senior Member
Join Date: Jun 2013
Old 05-18-2014 , 01:05   Re: [CS:S/CS:GO]Dropped Bomb Defuse
Reply With Quote #50

can u add cvar that allow only admins?
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