Originally Posted by FlaminSarge
There's 65 conditions right now, and nearly all of them work with the native (in particular, the ones that DON'T are healing, overhealed, inhealradius, bleeding, onfire; cloakflicker gets added and is removed a frame later if the relevant player isn't a cloaked spy touching an enemy/out of CnD cloak; similar restrictions are on 'disguising' but not 'disguised').
At the very least, cond 43 (reprogrammed) seems like a thing that would be interesting for this plugin; however, using string parsing and identifiers for your custom conditions would be far more flexible (yes, string parsing is generally considered clunky but with cvars you don't really have much choice so why not).
I'll go through the list again and take a look, but in my experience a lot of the conditions either have no effect or don't work right in humiliation. Applying the bonked condition, for example, works but causes weird graphical glitches. Similarly, applying Kritzkreiged (or one of the other crits conditions) is useless, since the losers don't have weapons and the winners already have crits. I suppose I can remove crit-a-cola for that reason.
I suppose a comma-delimited list might work better. Numbers get pretty large pretty quick when doing bitwise