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[CS:S] Timer 1.0.7


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Author
Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Plugin ID:
3077
Plugin Version:
1.0.7
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    13 
    Plugin Description:
    Competitive Bhop, Trikz and XC experience.
    Old 05-02-2013 , 15:03   Re: [CS:S] Timer 1.0.7
    Reply With Quote #1

    I have this module in use: World Record (timer-worldrecord.smx) and it works good. For xc maps, I installed the SM_CheckpointSaver (v1.04) as proposed in the first post. After jumping to the map end, players can save a cp, return to start, start timer and teleport back to the end of the map.

    How I can prevent players from cheating?

    Thanks for any help.

    Last edited by Guenhwyvar; 05-02-2013 at 15:12.
    Guenhwyvar is offline
    vodka00
    Veteran Member
    Join Date: Jun 2012
    Location: Los Angeles
    Old 05-02-2013 , 15:06   Re: [CS:S] Timer 1.0.7
    Reply With Quote #2

    Quote:
    Originally Posted by Guenhwyvar View Post
    I have this module in use: World Record (timer-worldrecord.smx) and it works good. For xc maps, I installed the SM_CheckpointSaver (v1.04) as proposed in the first post. After jumping to the map end players can save a cp, return to start/start timer and can teleport back to the map finish.

    How I can prevent players from cheating?

    Thanks for any help.
    I don't know if this timer has a stoptimer console command, but if it does you can modify CP plugin to run that command on use. So that they have to stop their timer to use Cp.
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    alongub
    Veteran Member
    Join Date: Aug 2009
    Location: Israel
    Old 05-02-2013 , 19:21   Re: [CS:S] Timer 1.0.7
    Reply With Quote #3

    Quote:
    Originally Posted by Guenhwyvar View Post
    I have this module in use: World Record (timer-worldrecord.smx) and it works good. For xc maps, I installed the SM_CheckpointSaver (v1.04) as proposed in the first post. After jumping to the map end, players can save a cp, return to start, start timer and teleport back to the end of the map.

    How I can prevent players from cheating?

    Thanks for any help.
    Use our checkpoints module.
    https://github.com/alongubkin/timer/...checkpoints.sp
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