Quote:
Originally Posted by Kard1nal
Use
set_user_rendering(id, kRenderFxGlowShell, red, green, blue, kRenderNormal, 40)
Where red, green, blue - color in RGB system.
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this is for a glow, not for an aura...
here you have, from zp:
PHP Code:
// Nemesis/madness aura task
public zombie_aura(taskid)
{
// Get player's origin
static origin[3]
get_user_origin(ID_AURA, origin)
// Colored Aura
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_DLIGHT) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]) // z
write_byte(15) // radius
write_byte(get_pcvar_num(cvar_nem_aura_colors[0])) // red, CHANGE THE COLOR!
write_byte(get_pcvar_num(cvar_nem_aura_colors[1])) // green, CHANGE THE COLOR!
write_byte(get_pcvar_num(cvar_nem_aura_colors[2])) // blue, CHANGE THE COLOR!
write_byte(2) // life
write_byte(0) // decay rate
message_end()
}
make a task for give to a player, and when player dead or left remove the task