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Block In water Jumping sound "pl_wadeX.wav"


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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 04-25-2013 , 22:18   Re: Block In water Jumping sound "pl_wadeX.wav"
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I'm not sure that it's possible.

@Backstabnoob they are both called on client-side however it's still different to jump sound, which can be blocked with mp_footsteps 0, however water jump cannot.

I've been unable to find a solution with Orpheu but I have an idea that maybe it can be done with key values. I'm off to work now but I'll try it later.
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 04-27-2013 , 08:09   Re: Block In water Jumping sound "pl_wadeX.wav"
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Quote:
Originally Posted by hornet View Post
maybe it can be done with key values
I was referring to movesnd keyvalue on func_water however it's not what I thought it may have been.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 04-27-2013 , 12:11   Re: Block In water Jumping sound "pl_wadeX.wav"
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Supercede the precache of those sounds should prevent them from being sent to other players, for player who is walking on water i don't know.
You can do the same for jump sound.
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Last edited by ConnorMcLeod; 04-27-2013 at 12:12.
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