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menu display and destroy


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GhostMan
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Join Date: Jun 2012
Old 04-25-2013 , 15:36   Re: menu display and destroy
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Quote:
Originally Posted by ConnorMcLeod View Post
You could add alive check in SomeMenu function though.
But if player types /menu and he dies when menu still open, then if i would be useing something like give_item in menu_handler i should get some errors becouse of "wrong player index" or something..

Anyways i make both alive check in SomeMenu and menu_handler just to be sure

Last edited by GhostMan; 04-25-2013 at 15:42.
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