public func_money(id, money1, money2, const command[], paramsnum ){if(cs_get_user_money(id) >= money1){
cs_set_user_money(id, cs_get_user_money(id)+ money2, 0)/* paramsnum is how many parameters your function will have take player index
** For example SetGlow .. paramsnum would be 1 ..
** To set enabled or disabled
*/new Data[ sizeof paramsnum ];
Data[0]=1; //this is the value you want glow to be in this exampleset_task(0.01, command, id, Data, sizeof Data );
}else{
NoMoney(id)}}public SetGlow( enabled[], id ){if( enabled[0]){//set glow}else{//remove glow}}