Quote:
Originally Posted by ConnorMcLeod
new Float  rigin[3]
get_brush_entity_origin(ent, origin)
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thanks, seems like i still need to use this: engfunc(EngFunc_TraceTexture, 0, start, end, texture_name, charsmax(texture_name))
i think i will make a new point entity class so if you but this point entity class above brush entity then this point class will get texture name... never used EngFunc_TraceTexture before so it will be long testing for me.