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Some problem


  
 
 
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Podarok
BANNED
Join Date: Jan 2011
Location: Narnia
Old 04-18-2013 , 03:21   Some problem
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Hello guys. At first I want to apologise to ALL alliedmodders members, these trollings about layka_lubii werent actually mine and yeah, sorry guys.
So, here is my problem, this is a plugin, which saves users ammo packs, when server crashes - everyone has 0 ammo packs, which is wierd, they should have normal amout of ammo packs...
PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
#include <nvault>

#define PLUGIN    "[ZP] Can Auto Save Ammo"
#define VERSION    "0.1.0"
#define AUTHOR    "cosi"

new g_saveg_ammo[33], g_ammo_can_save[33]
new 
cvar_save_in

public plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)

    
register_event("DeathMsg","event_deathmsg","a")
    
register_forward(FM_PlayerPreThink"fw_PlayerPreThink")

    
cvar_save_in register_cvar("zp_ammo_save_in""2")            // 0 = name / 1 = ip / 2 = steam id

    
g_save nvault_open("g_ammo_save")
}

// Save Ammo
public zp_user_infected_post(idinfector)
{
    if (
g_ammo_can_save[infector])
        
Save_Ammo_date(infector)
    
    if (
g_ammo_can_save[id])
        
Save_Ammo_date(id)
}

public 
zp_extra_item_selected(iditemid)
{
    if (
g_ammo_can_save[id])
        
Save_Ammo_date(id)
}

public 
event_deathmsg()
{
    new 
killer read_data(1)
    new 
victim read_data(2)

    if (!
killer && !victim)
        return 
PLUGIN_CONTINUE;

    if (
g_ammo_can_save[killer])
        
Save_Ammo_date(killer)
            
    if (
g_ammo_can_save[victim])
        
Save_Ammo_date(victim)

    return 
PLUGIN_CONTINUE;
}

public 
fw_PlayerPreThink(id)
{
    if (
g_ammo_can_save[id])
    {
        new 
ammo_packs zp_get_user_ammo_packs(id)
        
g_ammo[id] = ammo_packs
    
}

    return 
FMRES_IGNORED;
}

public 
client_disconnect(id)
{
    if(
g_ammo_can_save[id])
        
Save_Ammo_date(id)
}

public 
client_putinserver(id)
    
set_task(2.0"now_can_save"id)

public 
now_can_save(id)
{
    
Load_Ammo_date(id)
    
set_task(0.5"can_save_true"id)
}

public 
can_save_true(id)
    
g_ammo_can_save[id] = true

public Save_Ammo_date(id)
{
    new 
vaultkey[64], vaultdata[256]

    switch (
get_pcvar_num(cvar_save_in))
    {
        case 
0:
        {
            new 
name[33];
            
get_user_name(id,name,32)
            
            
format(vaultkey63"%s-/"name)
        }
        case 
1:
        {
            new 
player_ip[33]
            
get_user_ip(idplayer_ip32);

            
format(vaultkey63"%s-/"player_ip)
        }
        case 
2:
        {
            new 
AuthID[33];
            
get_user_authid(idAuthID32);
            
            
formatex(vaultkey64"%s-/"AuthID);
        }
    }

    
format(vaultdata255"%i#"g_ammo[id])
    
    
nvault_set(g_savevaultkeyvaultdata)
    return 
PLUGIN_CONTINUE;
}

public 
Load_Ammo_date(id)
{
    new 
vaultkey[64], vaultdata[256]

    switch (
get_pcvar_num(cvar_save_in))
    {
        case 
0:
        {
            new 
name[33];
            
get_user_name(id,name,32)
            
            
format(vaultkey63"%s-/"name)
        }
        case 
1:
        {
            new 
player_ip[33]
            
get_user_ip(idplayer_ip32);

            
format(vaultkey63"%s-/"player_ip)
        }
        case 
2:
        {
            new 
AuthID[33];
            
get_user_authid(idAuthID32);
            
            
formatex(vaultkey64"%s-/"AuthID);
        }
    }

    
format(vaultdata255"%i#"g_ammo[id])
    
    
nvault_get(g_savevaultkeyvaultdata255)
    
replace_all(vaultdata255"#"" ")
    
    new 
playammo[32]
    
parse(vaultdataplayammo31)
    
g_ammo[id] = str_to_num(playammo)
    
    
set_ammo(id)
    
    return 
PLUGIN_CONTINUE;
}

public 
set_ammo(id)
{
    
zp_set_user_ammo_packs(idg_ammo[id])
    

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