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[TF2] Model Manager 1.0.4 (08/03/2013)


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Mr. Neutral
Junior Member
Join Date: Mar 2013
Location: Kentucky U.S.A
Old 03-26-2013 , 17:35   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #741

] tf_models
]
Unknown command: tf_models

Nothing
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Mr. Neutral
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Join Date: Mar 2013
Location: Kentucky U.S.A
Old 03-26-2013 , 17:36   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #742

Did i mention that the tf_itemlist is the config i put in manually when the plugin didnt make one?
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FlaminSarge
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Join Date: Jul 2010
Old 03-29-2013 , 01:36   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #743

The plugin isn't even loaded and is probably failing to load because of something else, so I'd suggest checking sourcemod error logs first.
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Kahl_Drogo
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Join Date: Apr 2012
Old 04-03-2013 , 09:03   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #744

Hmm. This plugin support only personage ? Becouse I lookin something to change items not only person. This plugin can change weapon model not only player?. Like this http://tf2.gamebanana.com/skins/125378?
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 04-03-2013 , 09:05   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #745

Changing weapon models is no longer possible due to restrictions imposed by Valve.
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Kahl_Drogo
Senior Member
Join Date: Apr 2012
Old 04-03-2013 , 09:20   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #746

Chmmm I woundering how add for example this skin http://tf2.gamebanana.com/skins/110746 Becouse there is only materials in .vtf format . How set this skin on andmin ? For example when admin wear this skin show all players on serwer. This is posible ?
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Last edited by Kahl_Drogo; 04-03-2013 at 09:21.
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FlaminSarge
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Join Date: Jul 2010
Old 04-03-2013 , 15:50   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #747

Changing weapon models is still possible but isn't part of this plugin and is also glitchy.

Kahl: you have to understand how source engine materials work in order to do that. I'd suggest doing some research.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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ThePilotGuy
Junior Member
Join Date: Apr 2013
Old 04-12-2013 , 03:55   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #748

I'm a derp. You should remove this.

(Problem Fixed!)

Last edited by ThePilotGuy; 04-12-2013 at 04:12.
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Darkborn
Junior Member
Join Date: Jul 2011
Old 04-17-2013 , 15:37   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #749

Okay, so I downloaded This Spy model for my server. What people saw was just a model with missing textures. I fixed that, because of a pathing issue. The people who saw the missing textures now saw what they were supposed to see.

Now, anyone new who joins the server, automatically sees a big red Error instead of the model.

What is going on, how can I fix this? I've check, checked, doublechecked everything. Followed this tutorial video, and everything is in place and in order.

I am stumped as to what could be the issue.


Edit: People on the server are saying they aren't getting the model or texture, even though it shows that it is downloading when joining. All paths are correct.

Edit2: Just had the people having the issue to delete the Raptorspy folder and everything now works. New people who joined can see it without any issues. Just some old data I guess.

Last edited by Darkborn; 04-17-2013 at 17:54.
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ThePilotGuy
Junior Member
Join Date: Apr 2013
Old 05-01-2013 , 20:45   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #750

Anyone get this working on Steampipe yet?

Right now, I get this:


L 05/02/2013 - 03:495: [SM] Displaying call stack trace for plugin "TF2_ModelM
anager.smx":
L 05/02/2013 - 03:495: [SM] [0] Line 663, C:\sourcemod\TF2_ModelManager.sp:
:Item_ParseList()
L 05/02/2013 - 03:495: [SM] [1] Line 399, C:\sourcemod\TF2_ModelManager.sp:
:OnMapStart()

(It apparently can't read the config file for some reason)

Last edited by ThePilotGuy; 05-01-2013 at 21:06.
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