This way?
PHP Code:
public takeDamage_pre(victimID, inflictor, attackerID, Float:flDmg, dmgBits)
{
if(g_bActived_SuperKnife[attackerID] && !is_user_connected(attackerID) || victimID == attackerID) return HAM_IGNORED;
{
new iTemp, iWepId;
iWepId = get_user_weapon(attackerID, iTemp, iTemp);
if(cs_get_user_team(attackerID) == CS_TEAM_T && iWepId == CSW_KNIFE)
{
SetHamParamFloat(4, flDmg * get_pcvar_float(cvar_dmg))
}
}
return HAM_IGNORED
}
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