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Entity/Npc - EV_BYTE_controller1


  
 
 
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Sherazaa
Member
Join Date: Jun 2012
Old 04-16-2013 , 16:58   Entity/Npc - EV_BYTE_controller1
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Hi everyone,

I've got today a little question.

In this code :
PHP Code:
public onna(id)
{

    new 
Float:origin[3]

    
entity_get_vector(id,EV_VEC_origin,origin)

    new 
ent create_entity("info_target")
    
give_weapon(ent)

    
entity_set_origin(ent,origin);
    
origin[2] += 300.0
    entity_set_origin
(id,origin)

    
entity_set_float(ent,EV_FL_takedamage,1.0)
    
entity_set_float(ent,EV_FL_health,100.0)

    
entity_set_string(ent,EV_SZ_classname,"npc_onna");
    
entity_set_model(ent,"models/onna.mdl");
    
entity_set_int(ent,EV_INT_solid2)

    
entity_set_byte(ent,EV_BYTE_controller1,125);
    
entity_set_byte(ent,EV_BYTE_controller2,125);
    
entity_set_byte(ent,EV_BYTE_controller3,125);
    
entity_set_byte(ent,EV_BYTE_controller4,125);

    new 
Float:maxs[3] = {16.0,16.0,36.0}
    new 
Float:mins[3] = {-16.0,-16.0,-36.0}
    
entity_set_size(ent,mins,maxs)

    
entity_set_float(ent,EV_FL_animtime,2.0)
    
entity_set_float(ent,EV_FL_framerate,1.0)
    
entity_set_int(ent,EV_INT_sequence,0);

    
entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01)

    
drop_to_floor(ent)
    return 
1;
}

public 
give_weapon(ent)
{
        new 
entWeapon create_entity("info_target")

        
entity_set_string(entWeaponEV_SZ_classname"npc_weapon")

        
entity_set_int(entWeaponEV_INT_movetypeMOVETYPE_FOLLOW)
        
entity_set_int(entWeaponEV_INT_solidSOLID_NOT)
        
entity_set_edict(entWeaponEV_ENT_aimentent)
        
entity_set_model(entWeapon"models/p_gauss.mdl"
}

public 
npc_think(id)
{
    
// Put your think stuff here.
    
entity_set_float(id,EV_FL_nextthink,halflife_time() + 0.01)


What is this ? I really do not understand this lines. Can someone explain that to me ?
Code:
entity_set_byte(ent,EV_BYTE_controller1,125); entity_set_byte(ent,EV_BYTE_controller2,125); entity_set_byte(ent,EV_BYTE_controller3,125); entity_set_byte(ent,EV_BYTE_controller4,125);

Thanks in advance guys
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