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Stripper:Source (Updated 2011-04-15)


  
 
 
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The 5th Survivor
Senior Member
Join Date: Mar 2012
Old 04-08-2013 , 10:04   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #11

Quote:
Originally Posted by pubhero View Post
Unfortunately i never see working ladder with the stripper on the CSS or the L4D game.
What you see on thos forum, that code works only with HL2 DM, i think.
If anyone can show me a working ladder function with the stripper, i'm going to thank for him.
There are some sub-sectons that some entities have that stripper doesn't read. The blue is what stripper reads. The red is what stripper doesn't read.

Code:
{
    "id" "384"
    "classname" "xxxxx"
    solid
    {
        "id" "385"
        side
        {
            "id" "1917"
            "plane" "(-72.0 84.0 256.0) (-72.0 84.0 -0.0) (-72.0 44.0 -0.0)"
            "smoothing_groups" "0"
            "material" "TOOLS/TOOLSNODRAW"
            "uaxis" "[-0.0 -1.0 0.0 0] 0.25"
            "vaxis" "[0.0 -0.0 -1.0 0] 0.25"
            "lightmapscale" "16"
        }
        side
        {
            "id" "1918"
            "plane" "(-76.0 44.0 256.0) (-76.0 44.0 -0.0) (-76.0 84.0 -0.0)"
            "smoothing_groups" "0"
            "material" "tools/toolsinvisible"
            "uaxis" "[0.0 1.0 0.0 0] 0.25"
            "vaxis" "[0.0 0.0 -1.0 0] 0.25"
            "lightmapscale" "16"
        }
        side
        {
            "id" "1919"
            "plane" "(-76.0 84.0 256.0) (-76.0 84.0 -0.0) (-72.0 84.0 -0.0)"
            "smoothing_groups" "0"
            "material" "TOOLS/TOOLSNODRAW"
            "uaxis" "[1.0 0.0 -0.0 0] 0.25"
            "vaxis" "[0.0 -0.0 -1.0 0] 0.25"
            "lightmapscale" "16"
        }
        side
        {
            "id" "1920"
            "plane" "(-72.0 44.0 256.0) (-72.0 44.0 -0.0) (-76.0 44.0 -0.0)"
            "smoothing_groups" "0"
            "material" "TOOLS/TOOLSNODRAW"
            "uaxis" "[-1.0 0.0 0.0 0] 0.25"
            "vaxis" "[0.0 0.0 -1.0 0] 0.25"
            "lightmapscale" "16"
        }
        side
        {
            "id" "1921"
            "plane" "(-76.0 44.0 256.0) (-76.0 84.0 256.0) (-72.0 84.0 256.0)"
            "smoothing_groups" "0"
            "material" "TOOLS/TOOLSNODRAW"
            "uaxis" "[1.0 0.0 0.0 0] 0.25"
            "vaxis" "[0.0 1.0 0.0 32] 0.25"
            "lightmapscale" "16"
        }
        side
        {
            "id" "1922"
            "plane" "(-76.0 84.0 0.0) (-76.0 44.0 0.0) (-72.0 44.0 0.0)"
            "smoothing_groups" "0"
            "material" "TOOLS/TOOLSNODRAW"
            "uaxis" "[1.0 0.0 0.0 0] 0.25"
            "vaxis" "[0.0 1.0 0.0 32] 0.25"
            "lightmapscale" "16"
        }
    }
}
Many other entities use those same sub-sections to make things solid, to control lighting, and to add a glow effect to things. If stripper supported those subsections on L4D1+2, you can literally create a room wherever you want, control any lights or add/disable existing lights, and make any item glow, just like the authoring tools. Any chance stripper can support that?

Also what about the decals? I tried placing decals with stripper on L4D, but on the wall the decal is huge. What do you need to get it the right size?

Last edited by The 5th Survivor; 04-10-2013 at 12:54. Reason: made a mistake
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