Entity Editor
Version 0.0.2
by hornet
Introduction
Does that cell door open just that little bit too slow? Speed it up?
The map creator put in a button that doesn't even work? Let's fix it!
Why is there an Elephant Gun in Pool Day!? Make it a UMP instead?
Entity Editor is an old plugin of mine which I've decided to complete and publish. You can use it to edit the key values of any brush entity or map weapon ( excluding those thrown by a player ), with a very straight forward and easy-to-use interface.
The menu can be brought up by pushing your USE key ( default 'E' ), and then push USE again whilst aiming at a lit up entity to edit it. Any changes made will only take effect once reloaded / map change, and will be saved for real gameplay so long as the plugin is running.
CVars
- ent_edit_mode <0|1> Enables / Disables Edit Mode. Doing so will restart the server. Should be disabled during real gameplay.
- ent_safe_mode <0|1> Enables / Disables Safe Mode. Doing so will lock / unlock certain features and key values which may prevent your server from loading if incorrectly edited. ADVANCED AMXX / HAMMER EDITOR USERS ONLY!
- ent_edit_admin <0|1> When enabled, only users with Admin Menu Access will be able to edit.
Required Modules
Installation
Installing this plugin is just like any other; put entity_editor.amxx ( after compiling locally ) into plugins folder and add to plugins.ini. Next place entity_editor.txt into data/lang.
To compile the plugin locally, place nvault_util.inc into scripting/include.
Credits
Bugsy- String storage help
- nVault Utility
Translators:
- ANTICHRISTUS - French
- FanatikSVK - Slovakian
- luki1412 - Slovakian
- quilhos - Portuguese
- claudiuhks - Romanian
- naven - Polish
- Kia - German
- jingojang - Swedish
- baneado - Spanish
Conclusion
To anyone who can help with multilingual, it would be much appreciated!