Hiho,
maybe you remember my last thread where i discovered that sometimes the latency and the ping ofe very player on every of my servers jumps up to 1000
i found out that those lags appear on every server at the same time as soon as one of those servers proceeds a mapchange.
ich have 2 tf2 freak fortress servers and 2 team fortress saxton hale servers , what means a lot of models and sounds and maps with a huge size are downloaded by an average amount of 100 players (increased maxplayers on all servers)
Info: i have apache2 installed on my ubuntu system covering 4 gb ram , quad processor , ssd swap and what not
What I already did:
- bzip2 all files
- apache2.conf higher maxclients , more threads , disabled keepalive
- .htaccess to reject everything else than downloading over steam and only from my server ip
Is there anything else I can do to avoid lags while many players download things from my server?