L 08/21/2013 - 19:07:18: [AMXX] [0] zp_hclass.sma::radar_scan (line 946)
L 08/21/2013 - 19:07:20: [ZP] Invalid Player (25)
L 08/21/2013 - 19:07:20: [AMXX] Displaying debug trace (plugin "zp_hclass.amxx")
L 08/21/2013 - 19:07:20: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
plez
Me Too , I see That All Got This Problem ... Can someone resolve it ??? I check all pages and nothing !
I tryed to delete some class ( 24 class I deleted) and still i got that error.. !
Hello everyone, I would like you to help me with this plugin:
It doesn't work with this plugin, I tried to find the mistake, but I don't know where is the problem
Thank you for answers.
Spoiler
PHP Code:
/* Wallclimb v1.0f by Python1320 Plagued Version 0.22 by Dabbi
Allows Poison Zombie to Climb Walls in Zombie Plague [3.62]
CVARS: zp_wallclimb 0 = Off / 1 = Hold USE / 2 = Hold JUMP and DUCK (Default 1) zp_wallclimb_nemesis 0 = Disable wallclimb during nemesis round. / 1 = Enable (Default 1) zp_wallclimb_survivor 0 = Disable wallclimb during survivor round. / 1 = Enable (Default 0)
Changes: 0.22 Made the function wallclimb return a value. Put plugin version to a cvar. 0.21 Added cvars to enable disable wallclimb durin survivor/nemesis round 0.2 Added cvar to enable / disable Walllclimb Plugin 0.1 First release. */
return 1; } //End of stuff from fakemeta_util //new STR_T[32] new bool:g_WallClimb[33] new Float:g_wallorigin[32][3] new cvar_zp_wallclimb, cvar_zp_wallclimb_nemesis, cvar_zp_wallclimb_survivor new g_zclass_climb
// Climb Zombie Atributes new const zclass_name[] = { "Climb Zombie" } // name new const zclass_info[] = { "HP-- Speed+ Jump+ Knockback++" } // description new const zclass_model[] = { "zombie_source" } // model new const zclass_clawmodel[] = { "v_knife_zombie.mdl" } // claw model const zclass_health = 1200 // health const zclass_speed = 220 // speed const Float:zclass_gravity = 0.8 // gravity const Float:zclass_knockback = 1.5 // knockback
/* Human Classes for zombie plague, invoke menu for classes on J key or by typing /hc in chat You can edit this plug however it fit your needs.
TO DO list:
Cvars external comfiguration More classes Make user choice remember thru whole map time, just like it was done for zombies bots support
classes:
Armorer - Gets 20 AP Pounder - Gets 300 HP Jumper - Half Gravity applies to him (like leaper zombie) Frost Soldier - Gets 5 Frost Nades Firebat - Gets 5 Napalm Nades Light Handler - Gets 5 Flares and huge light aura Runner - gets +50 on speed
Sharpshooter - No Recoil for his weapons Phalanxer - gets Shield&Deagle Laser Aimer - gets Laser Sight FeatherFoot - No damage from falls Leaper - Can do Leap every 4 seconds Zombie Seeker - gets radar that shows zombies Doc - gets + 500 HP when infected. HP's are added to current HP amount of his zombie class
Shotgunner - receives both shotguns along with initial weaponry SubMachine Kid - receives SMG's along with initial weaponry (ump45, mp5navy and p90) Blinder - receives one flashbang grenade when infected Wicked One - becomes invulnerable for 5 seconds right after infection Thief - steals random number of ammo packs from infector, just before infection Armored Later - if he gets infected, he will receive 100 armor as a zombie Stealth Warrior - gets semi-visibility
Man Of Despair - deals +10% Damage Deceiver - Blinding zombies who looks at him Tremor Maker - Shakes zombies screen who looks at him Pistolero - gets all handguns along with initial weaponry Blaster - gets C4, that makes 500 dmg when dropped and zombie steps on it Medic - gets one extra antidote, 10 seconds after infection (cannot choose another class when humanized) Samurai - gets faster knife attack rate + double damage for knife (will add model change support, for katana)
Mutant - becomes nemesis for 10 seconds if he gets infected. After 10 secs, he will be transformed to a regular zombie Spy - can see zombies health and ammo packs and # of zombies remained Tough Guy - gets M249 para machinegun Seer - Gets nightvision goggles Last man - will become survivor if he is only remaining human Slapper - Slaps zombies who even looks at him Gambler - gets random class, can be any
Pogo Jumper - can use his weapons as a pogo stick Ghost Stalker - can go thru walls for 15 seconds upon infection Sniper - gets awp & scout with increased damage Cameraman - gets 3rd person camera view Wiseman - Can be infected only with headshot KnockBacker - His weapons gets bigger knockback Hacker - Ejects cd tray of zombies who looks at him
Disemboweler - Disembowels victims Leecher - Heals 5% HP of damage dealt Collector - can pick up multiple weapons Aurelius - Have aura that slows down zombies Stealth Giver - Give aura of semi-visibility, but are a bit slower Neutralizer - Neutralizes any ing grenade that is thrown near him and can't get infected by inf nade Smoker - Gets smoke grenade when infected
new g_GunEventBits new g_FMPrecacheEvent new g_iMaxPlayers
new g_TouchGroundEnt new g_bIsPogo
new sprite, boomsprite, g_msgHostageAdd, g_msgHostageDel, g_SayText, g_class, gmsgFade, gmsgShake, g_status_sync
new Float: cl_pushangle[33][3] new Float:g_lastLeaptime[33]
new g_iCurrentWeapon[33] new bool:got_class[33]
new bool:g_flare[33] new bool:g_fire[33] new bool:g_frost[33] new bool:g_jumper[33] new bool:g_phalanx[33] new bool:g_armor[33] new bool:g_pound[33] new bool:g_stealth[33] new bool:g_norecoil[33] new bool:g_nofalldamage[33] new bool:g_speed[33] new bool:g_laser[33] new bool:g_leap[33] new bool:g_radar[33] new bool:g_doc[33] new bool:g_shg[33] new bool:g_smg[33] new bool:g_blinder[33] new bool:g_mad[33] new bool:g_aps[33] new bool:g_az[33] new bool:g_dmgx[33] new bool:g_blaster[33] new bool:g_medic[33] new bool:g_gunner[33] new bool:g_samurai[33] new bool:g_tremor[33] new bool:g_flasher[33] new bool:g_mutant[33] new bool:g_spy[33] new bool:g_heavy[33] new bool:g_nvg[33] new bool:g_srv[33] new bool:g_dis[33]
new bool:g_pogo[33] new bool:g_cam[33] new bool:g_ghost[33] new bool:g_snip[33] new bool:g_gore[33] new bool:g_leech[33] new bool:g_cd[33] new bool:g_head[33] new bool:g_knock[33] new bool:g_collector[33] new bool:g_aurel[33] new bool:g_sthg[33] new bool:g_neut[33] new bool:g_smoker[33]
stock drop_primary_weapons(id) { static weapons [ 32 ], num, i, weaponid num = 0 get_user_weapons (id, weapons, num ) for ( i = 0; i < num; i++ ) { weaponid = weapons [ i ] if ( ( (1<<weaponid) & PRIMARY_WEAPONS_BITSUM ) ) { static wname[32] get_weaponname(weaponid, wname, charsmax(wname)) engclient_cmd(id, "drop", wname) } } }
stock drop_secondary_weapons(id) { static weapons [ 32 ], num, i, weaponid num = 0 get_user_weapons (id, weapons, num ) for ( i = 0; i < num; i++ ) { weaponid = weapons [ i ] if ( ( (1<<weaponid) & SECONDARY_WEAPONS_BITSUM ) ) { static wname[32] get_weaponname(weaponid, wname, charsmax(wname)) engclient_cmd(id, "drop", wname) } } }
public class_1(id) { g_armor[id] = true cs_set_user_armor(id, 20, CsArmorType:1) chat_color(id,"!g[ZP] !yYour Human class for this round is:!g Armorer !t(20 AP)") }
public class_2(id) { g_pound[id] = true set_user_health(id, 300) chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Pounder !t(300 HP)") }
public class_3(id) { g_jumper[id] = true set_user_gravity(id, 0.50) chat_color(id, "!g[ZP] Your Human class for this round is:!g Jumper !t(High Jump)"); }
public class_4(id) { g_leap[id] = true chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Leaper !t(Leap Ability)"); }
public class_5(id) { got_class[id] = true g_speed[id] = true chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Runner !t(+Speed)"); }
public class_6(id) { g_stealth[id] = true set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,127) chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Stealth Warrior !t(Stealth)"); } public class_7(id) { g_frost[id] = true give_item(id, "weapon_flashbang") cs_set_user_bpammo(id, CSW_FLASHBANG, 5) chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Frost Soldier !t(5 FrostNade)"); }
public class_8(id) { g_aps[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Thief !t(Steals Random Number Of Ammo Packs From Infector)"); }
public class_9(id) { g_blinder[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Blinder !t(Flashbang On Infection)"); }
public class_10(id) { g_doc[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Doc !t(+500 HP Upon Infection)"); }
public class_11(id) { g_mad[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Wicked One !t(Madness On Infection For 5 Seconds)"); }
public class_12(id) { g_nofalldamage [id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g FeatherFoot !t(No Fall Damage)"); }
public class_13(id) { g_az[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Armored Later !t(+100 Armor Upon Infection)"); }
public class_14(id) { g_flare[id] = false give_item(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 5) set_pev(id, pev_effects, pev(id, pev_effects) | EF_BRIGHTLIGHT) chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Light Handler !t(5 FlareNade & Light Aura)"); }
public class_15(id) { g_shg[id] = false give_item(id,"weapon_xm1014") cs_set_user_bpammo(id, CSW_XM1014, 32) give_item(id,"weapon_m3") cs_set_user_bpammo(id, CSW_M3, 32) chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Shotgunner !t(+Shotguns)"); }
public class_16(id) { g_smg[id] = false give_item(id,"weapon_mp5navy") cs_set_user_bpammo(id, CSW_MP5NAVY, 120) give_item(id,"weapon_p90") cs_set_user_bpammo(id, CSW_P90, 100) give_item(id,"weapon_ump45") cs_set_user_bpammo(id, CSW_UMP45, 120) chat_color(id, "!g[ZP] !yYour Human class for this round is:!g SubMachine Kid !t(+SubMachine Guns)"); }
public class_17(id) { g_phalanx[id] = false drop_primary_weapons(id) give_item(id,"weapon_shield") give_item(id,"weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35) chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Phalanxer !t(Shield & Deagle)"); }
public class_18(id) { g_norecoil[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Sharpshooter !t(No Recoil For Weapons)"); }
public class_19(id) { g_laser[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Laser Aimer !t(Laser Sight For Weapons)"); }
public class_20(id) { g_radar[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Zombie Seeker !t(Zombie Radar)"); }
public class_21(id) { g_fire[id] = false give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id, CSW_HEGRENADE, 5) chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Firebat !t(5 NapalmNade)"); }
public class_22(id) { g_dmgx[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Man Of Despair !t(+10%% Damage)"); }
public class_23(id) { g_blaster[id] = false give_item(id, "weapon_c4") chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Blaster !t(Can Drop C4 Mine, Deals 500 Dmg)"); }
public class_24(id) { g_medic[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Medic !t(1 Extra Antidote, 10 Seconds After Inf)"); }
public class_25(id) { g_gunner[id] = false give_item(id, "weapon_glock18") cs_set_user_bpammo(id, CSW_GLOCK18, 100) give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 100) give_item(id, "weapon_usp") cs_set_user_bpammo(id, CSW_USP, 100) give_item(id, "weapon_fiveseven") cs_set_user_bpammo(id, CSW_FIVESEVEN, 100) give_item(id, "weapon_p228") cs_set_user_bpammo(id, CSW_P228, 100) give_item(id, "weapon_elite") cs_set_user_bpammo(id, CSW_ELITE, 100) chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Pistolero !t(+All Guns)"); }
public class_26(id) { g_samurai[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Samurai !t(Fast Knife Slash + 2X Knife Damage)"); }
public class_27(id) { g_tremor[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Tremor Maker !t(Shaking Zombie's Screen)"); }
public class_28(id) { g_flasher[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Deceiver !t(Blinding Zombies)"); }
public class_29(id) { g_mutant[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Mutant !t(Becomes Nemesis For 8 Seconds Upon Inf)"); }
public class_30(id) { g_spy[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Spy !t(Can See Zombie's Health & AP & # Of Zombies Left)"); }
public class_31(id) { g_heavy[id] = false give_item(id, "weapon_m249") cs_set_user_bpammo(id, CSW_M249, 250) chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Tought Guy !t(+M294 Para)"); }
public class_32(id) { g_nvg[id] = false zp_set_user_nightvision(id, 1) chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Seer !t(+NightVision Goggles)"); }
public class_33(id) { g_srv[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Last Man !t(Will Become Survivor If He Is Last Man Standing)"); }
public class_34(id) { g_dis[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Slapper !t(Slaps Zombies Who Looks At Him)"); }
public class_35(id) { g_pogo[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Pogo Jumper !t(Can Use Weapons As Pogo)"); }
public class_36(id) { g_cam[id] = false set_view(id, CAMERA_3RDPERSON) chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Cameraman !t(3rd Person View)"); }
public class_37(id) { g_ghost[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Ghost Stalker !t(No Clip For 15 Seconds Upon Infection)"); }
public class_38(id) { g_snip[id] = false drop_primary_weapons(id) give_item(id, "weapon_awp") cs_set_user_bpammo(id, CSW_AWP, 30) give_item(id, "weapon_scout") cs_set_user_bpammo(id, CSW_SCOUT, 30) chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Sniper !t(Snipers + 2X Damage)"); }
public class_39(id) { g_gore[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Disemboweler !t(Disembowels Zombies)"); }
public class_40(id) { g_leech[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Leecher !t(Self-Healing While Making Damage)"); }
public class_41(id) { g_cd[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Hacker !t(Ejects CD Tray Of Zombies That Looks At Him)"); }
public class_42(id) { g_head[id] = false set_user_hitzones(0, id, 2) chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Wiseman !t(Can Be Infected With Headshot Only)"); }
public class_43(id) { g_knock[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g KnockBacker !t(Bigger Knockback For Weapons)"); }
public class_44(id) { g_collector[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Collector !t(Can Pickup Multiple Weapons)"); }
public class_45(id) { g_aurel[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Aurelius !t(Slowing Nearby Zombies)"); }
public class_46(id) { g_sthg[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Stealth Giver !t(Stealth Aura)"); }
public class_47(id) { g_neut[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Neutralizer !t(Neutralizing Infection Grenades)"); }
public class_48(id) { g_smoker[id] = false chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Smoker !t(+Smoke Grenade When Infected)"); }
i found some error
1.when i choose light handler, i die.
2. when i choose runner, i cant move.
wish you could help me to solve this problems, many thanks