Hello, can somebody add in this plugin 1 deagle with full ammo, he grenade and smoke grenade, please
HTML Code:
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta>
new g_FwdKeyValue;
new cvar_knife_allow;
public plugin_init() {
register_plugin("AWP & KNIFE", "0.4", "Ex3cuTioN/Arion");
new map[32];
get_mapname(map,31);
if(equali(map, "awp_", 3)) {
RegisterHam(Ham_Spawn, "player", "ham_player_spawn", 1);
unregister_forward(FM_KeyValue, g_FwdKeyValue);
cvar_knife_allow = register_cvar("amx_give_knife","1");
}
}
public plugin_precache() {
new map[32];
get_mapname(map,31);
if(equali(map, "awp_", 3))
g_FwdKeyValue = register_forward(FM_KeyValue, "Forward_KeyValue" );
}
public Forward_KeyValue(const EntIndex, const KvdHandle) {
if(pev_valid(EntIndex)) {
new szClassName[16];
get_kvd(KvdHandle, KV_ClassName, szClassName, charsmax(szClassName));
if(equal(szClassName, "armoury_entity")) {
engfunc(EngFunc_RemoveEntity, EntIndex);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public ham_player_spawn(const id,ent) {
strip_user_weapons(id);
set_task(0.5,"cmd_awp",id);
return PLUGIN_CONTINUE;
}
public cmd_awp(id) {
give_item(id,"weapon_awp");
cs_set_user_bpammo(id, CSW_AWP, 30);
if(get_pcvar_num(cvar_knife_allow) == 1)
give_item(id,"weapon_knife");
return PLUGIN_HANDLED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/