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Izi Round Blocker


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Plugin Info:     Modification:   Counter-Strike        Category:   Event Related       
doondook
Member
Join Date: Dec 2010
Old 03-18-2013 , 16:43   Izi Round Blocker
Reply With Quote #1

Izi Round Blocker
beta

Description
Prevents round end.
Change log
  • version 0.1
Attached Files
File Type: sma Get Plugin or Get Source (iziroundblocker.sma - 701 views - 2.4 KB)

Last edited by doondook; 03-19-2013 at 06:04.
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 03-18-2013 , 19:44   Re: Izi Round Blocker
Reply With Quote #2

Infinite Round (v2.1)
Server Cvars Unlocker
and more.
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Last edited by ANTICHRISTUS; 03-18-2013 at 19:50.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 03-19-2013 , 00:50   Re: Izi Round Blocker
Reply With Quote #3

Method is interesting though.
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doondook
Member
Join Date: Dec 2010
Old 03-19-2013 , 02:44   Re: Izi Round Blocker
Reply With Quote #4

ANTICHRISTUS, Infinite round requires 2 additional modules to be installed. Other plugins use bots.
doondook is offline
Decompiler
>:)
Join Date: Mar 2013
Old 03-19-2013 , 03:32   Re: Izi Round Blocker
Reply With Quote #5

Quote:
Originally Posted by ConnorMcLeod View Post
Method is interesting though.
In what way?

Anyway, I tested this alone in a server. The round automatically restarts about a minute after I die and respawn. Is that supposed to happen?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-19-2013 , 05:52   Re: Izi Round Blocker
Reply With Quote #6

Quote:
Originally Posted by doondook View Post
ANTICHRISTUS, Infinite round requires 2 additional modules to be installed. Other plugins use bots.
It doesn't matter how many modules a plugin use. People should stop to think this way, it's a complete nonsense. You should use the appropriate tools whatever the modules for your needs, that's all.

Quote:
Originally Posted by Decompiler
In what way?
Just the tricky part where when a round is about to be ended, plugin set sv_restart to some high value, then one second later set sv_restart to 0. Purpose is to break the normal flow of a round end. But it's a bad way, but kind of interesting
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doondook
Member
Join Date: Dec 2010
Old 03-19-2013 , 06:03   Re: Izi Round Blocker
Reply With Quote #7

Oh, I think I tricked you guys :\. Unfortunately, I had mp_roundtime 60 and that's why I thought switching sv_restart back to 0 works. But since timer end event is handled plugin just set sv_restart to 60 every loop, because setting to 9999 is equal to 60 w/o CVars unlocker or kind of. I am sorry. I have remade method.

Quote:
Originally Posted by Arkshine View Post
It doesn't matter how many modules a plugin use. People should stop to think this way, it's a complete nonsense. You should use the appropriate tools whatever the modules for your needs, that's all.
I did not mean that. I meant that it causes additional difficulties in installing.

Last edited by doondook; 03-19-2013 at 06:06.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-19-2013 , 06:09   Re: Izi Round Blocker
Reply With Quote #8

I unapprove this.

Even though the method is interesting , it's also very poor (bad idea to play with sv_restart, will conflict with others plugins, doesn't block log, nor money, nor bot functions), unreliable (bad idea to rely on TextMsg, will conflict with others plugins), incomplete (can't block all), not configurable (it's all or nothing) and redundant (there are already plugin who do that and in a better way, like the one with bots or Infinite Round).

Quote:
I did not mean that. I meant that it causes additional difficulties in installing.
I understand, but it's honestly irrelevant.
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Last edited by Arkshine; 03-19-2013 at 06:11.
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