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Model Changing in DoD


  
 
 
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watch
Senior Member
Join Date: Sep 2005
Old 12-20-2005 , 04:49  
Reply With Quote #27

I know its not a perfect way to do it, but if theres no other way you could render the player invisible and attach an entity to them with the model set to the entity instead im pretty sure the bones will automatically match up for animations and stuff
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Code:
#include <amusing_small_signiture>
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