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download sound file


  
 
 
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@omik][Fusion
Member
Join Date: Nov 2005
Location: Killeen,Tx
Old 12-20-2005 , 03:44   download sound file
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here is the code, which is working, except for the fact that no one is able to download the sound file
Code:
public plugin_precache() {         precache_sound("showdown/sd_theme") } public plugin_init() {     register_plugin("Showdown","0.1","|Atomik|Fusion|")     register_event("DeathMsg", "Event_DeathMsg", "a") }     public Event_DeathMsg() {         new cts[32], ts[32], ctsnum, tsnum         get_players(cts, ctsnum, "ae", "CT")     get_players(ts, tsnum, "ae", "TERRORIST")         if(ctsnum == 1 && tsnum == 1)     {         new ctname[32], tname[32]                 get_user_name(cts[0], ctname, 31)         get_user_name(ts[0], tname, 31)         set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)         show_hudmessage(0, "%s vs. %s", ctname, tname)                     play_sound("showdown/sd_theme")         play_sound("showdown/sd_theme")         play_sound("showdown/sd_theme")     } } public  play_sound(sound[]) {         new players[32], pnum     get_players(players, pnum, "c")     new i         for (i = 0; i < pnum; i++)     {         if (is_user_connecting(players[i]))             continue                 client_cmd(players[i], "spk %s", sound)     } }
^^before anybody asks "Why do u have the same play sound command 3 times in a row?"^^ here is a simple answer, it makes the sound file louder. dont believe me? try the code for urself. the original sound file that im using has a low volume level. and instead of converting, adjusting, and converting the sound file, i figured just play the sound over itself 3 times, thereby increasing the volume level of the file. now, like i said the code is working on my server, the only problem is no one is able to download the sound file. any suggestions would be appreciated. another thing, "why did u make this plugin, miscstats has that option for you" couple of reasons, i didnt like the sound file selection, this only plays when its one t against one ct(thats it) and stats has a way of not registering other game info, i.e shots, etc.
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