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Veteran Member
Join Date: Jun 2008
Location: Poland, Cieszyn
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03-15-2013
, 18:27
Re: fm_set_user_frozen()
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#9
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Code:
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <biohazard>
#include <fun>
#include <engine>
new const VERSION[] = "3.0";
#define AMMO_FLASHBANG 11
#define AMMO_HEGRENADE 12
#define AMMO_SMOKEGRENADE 13
#define OFFSET_SHIELD 510
#define HAS_SHIELD (1<<24)
#define USING_SHIELD (1<<16)
#define DMG_GRENADE (1<<24) // thanks arkshine
#define FFADE_IN 0x0000 // just here so we don't pass 0 into the function
#define BREAK_GLASS 0x01
#define ICON_HASNADE 1
#define ICON_ISCHILLED 2
#define STATUS_HIDE 0
#define STATUS_SHOW 1
#define STATUS_FLASH 2
#define FROST_RADIUS 350.0
#define NT_FLASHBANG (1<<0) // 1; CSW:25
#define NT_HEGRENADE (1<<1) // 2; CSW:4
#define NT_SMOKEGRENADE (1<<2) // 4; CSW:9
#define TASK_REMOVE_CHILL 100
#define message_begin_fl(%1,%2,%3,%4) engfunc(EngFunc_MessageBegin, %1, %2, %3, %4)
#define write_coord_fl(%1) engfunc(EngFunc_WriteCoord, %1)
#define TASK_REMOVE_FREEZE 200
#define TASK_NADE_EXPLODE 300
const OFFSET_MODELINDEX = 491 // Orangutanz
const OFFSET_LINUX = 5 // offsets 5 higher in Linux builds
new const MODEL_ENT_CLASSNAME[] = "player_model"
new g_ent_playermodel[33];
//new g_playermodel[33][32] // current model's short name [player][model]
new pcv_enabled, pcv_override, pcv_nadetypes, pcv_teams, pcv_price, pcv_roundlimit, pcv_buyzone, pcv_color,// pcv_icon,
pcv_by_radius, pcv_hitself, pcv_los, pcv_maxdamage, pcv_mindamage, pcv_chill_maxchance, pcv_chill_minchance,
pcv_chill_duration, pcv_chill_variance, pcv_chill_speed, pcv_freeze_maxchance, pcv_freeze_minchance,
pcv_freeze_duration, pcv_freeze_variance;
new maxPlayers, gmsgCurWeapon, gmsgScreenFade, /*gmsgStatusIcon,*/ gmsgBlinkAcct, gmsgAmmoPickup, gmsgTextMsg,
gmsgWeapPickup, glassGibs, trailSpr, exploSpr, czero, bot_quota, czBotHams, fwdPPT;
new isChilled[33], isFrozen[33], frostKilled[33], novaDisplay[33], Float:oldGravity[33], hasFrostNade[33],
boughtThisRound[33];
new g_msgDamage//, Array:model_human, Array:g_modelindex_human;
new was_frozen[33];
//new bool:g_frozen[33];
new bool:is_buried[33]
//new Float: vOrigin[33][3];
public plugin_init() {
register_plugin("FrostNades",VERSION,"Avalanche + naven");
register_cvar("fn_version",VERSION,FCVAR_SERVER);
is_biomod_active() ? plugin_init2() : pause("ad")
}
public plugin_init2()
{
pcv_enabled = register_cvar("fn_enabled","1");
pcv_override = register_cvar("fn_override","1");
pcv_nadetypes = register_cvar("fn_nadetypes","1");
pcv_teams = register_cvar("fn_teams","3");
pcv_price = register_cvar("fn_price","300");
pcv_roundlimit = register_cvar("fn_roundlimit","0");
pcv_buyzone = register_cvar("fn_buyzone","1");
//pcv_color = register_cvar("fn_color","0 206 209");
pcv_color = register_cvar("fn_color","0 100 255");
//pcv_icon = register_cvar("fn_icon","1");
pcv_by_radius = register_cvar("fn_by_radius","100.0");
pcv_hitself = register_cvar("fn_hitself","1");
pcv_los = register_cvar("fn_los","1");
pcv_maxdamage = register_cvar("fn_maxdamage","0.0");
pcv_mindamage = register_cvar("fn_mindamage","0.0");
pcv_chill_maxchance = register_cvar("fn_chill_maxchance","100.0");
pcv_chill_minchance = register_cvar("fn_chill_minchance","100.0");
pcv_chill_duration = register_cvar("fn_chill_duration","7.0");
pcv_chill_variance = register_cvar("fn_chill_variance","1.0");
pcv_chill_speed = register_cvar("fn_chill_speed","0.0");
pcv_freeze_maxchance = register_cvar("fn_freeze_maxchance","110.0");
pcv_freeze_minchance = register_cvar("fn_freeze_minchance","110.0");
pcv_freeze_duration = register_cvar("fn_freeze_duration","7.0");
pcv_freeze_variance = register_cvar("fn_freeze_variance","0.5");
register_clcmd("say tess", "tesst")
new mod[6];
get_modname(mod,5);
if(equal(mod,"czero"))
{
czero = 1;
bot_quota = get_cvar_pointer("bot_quota");
}
maxPlayers = get_maxplayers();
gmsgCurWeapon = get_user_msgid("CurWeapon");
gmsgScreenFade = get_user_msgid("ScreenFade");
//gmsgStatusIcon = get_user_msgid("StatusIcon");
gmsgBlinkAcct = get_user_msgid("BlinkAcct");
gmsgAmmoPickup = get_user_msgid("AmmoPickup");
gmsgWeapPickup = get_user_msgid("WeapPickup");
gmsgTextMsg = get_user_msgid("TextMsg");
//register_event("ResetHUD", "event_resethud", "b");
register_event("HLTV","event_new_round","a","1=0","2=0"); // new round
register_logevent("event_round_end",2,"0=World triggered","1=Round_End");
g_msgDamage = get_user_msgid("Damage")
register_forward(FM_SetModel,"fw_setmodel",1);
register_message(get_user_msgid("DeathMsg"),"msg_deathmsg");
register_event("CurWeapon","event_curweapon","b","1=1");
//register_event("AmmoX","event_ammox","b","1=11","1=12","1=13"); // flash, HE, smoke
RegisterHam(Ham_Killed,"player","ham_player_killed",1);
RegisterHam(Ham_Killed , "player" , "Fw_HamKilled" , 0 );
RegisterHam(Ham_Think,"grenade","ham_grenade_think",0);
register_clcmd("say /fn","buy_frostnade");
register_clcmd("say_team /fn","buy_frostnade");
register_clcmd("say /frostnade","buy_frostnade");
register_clcmd("say_team /frostnade","buy_frostnade");
//RegisterHam(Ham_TakeDamage, "player", "HamForwardTakedamage", 0 );
RegisterHam(Ham_TakeDamage, "player", "OnCBasePlayer_TakeDamage_Post", true)
}
public Fw_HamKilled( victim , attacker , souldgib )
{
set_user_frozen(victim, false)
}
public plugin_precache()
{
//model_human = ArrayCreate(32, 1)
//g_modelindex_human = ArrayCreate(1, 1)
precache_model("models/frostnova.mdl");
glassGibs = precache_model("models/glassgibs.mdl");
precache_sound("warcraft3/frostnova.wav"); // grenade explodes
precache_sound("warcraft3/impalehit.wav"); // player is frozen
precache_sound("warcraft3/impalelaunch1.wav"); // frozen wears off
precache_sound("player/pl_duct2.wav"); // player is chilled
precache_sound("items/gunpickup2.wav"); // player buys frostnade
precache_sound("biohazard/x.wav"); // player buys frostnade
trailSpr = precache_model("sprites/laserbeam.spr");
//smokeSpr = precache_model("sprites/steam1.spr");
exploSpr = precache_model("sprites/shockwave.spr");
}
public event_infect(victim, attacker)
{
if(was_frozen[victim])
{
}
was_frozen[victim] = 0;
is_buried[victim] = false;
}
public event_cure(id)
{
if(was_frozen[id])
{
//client_print(id, print_chat, "HYH!")
}
was_frozen[id] = 0;
}
public client_putinserver(id)
{
was_frozen[id] = 0;
isChilled[id] = 0;
isFrozen[id] = 0;
frostKilled[id] = 0;
novaDisplay[id] = 0;
oldGravity[id] = 1.0;
hasFrostNade[id] = 0;
boughtThisRound[id] = 0;
if(czero && !czBotHams && is_user_bot(id) && get_pcvar_num(bot_quota) > 0)
set_task(0.1,"czbot_hook_ham",id);
}
public client_disconnect(id)
{
was_frozen[id] = 0;
if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id);
if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id);
}
// registering a ham hook for "player" won't register it for CZ bots,
// for some reason. so we have to register it by entity.
public czbot_hook_ham(id)
{
if(!czBotHams && is_user_connected(id) && is_user_bot(id) && get_pcvar_num(bot_quota) > 0)
{
RegisterHamFromEntity(Ham_Killed,id,"ham_player_killed",1);
czBotHams = 1;
}
}
/****************************************
* PRIMARY FUNCTIONS AND SUCH
****************************************/
public buy_frostnade(id)
{
if(!get_pcvar_num(pcv_enabled) || get_pcvar_num(pcv_override))
return PLUGIN_CONTINUE;
if(!is_user_alive(id)) return PLUGIN_HANDLED;
// Bipbip : zombie cant buy fn
if (is_user_zombie(id)) return PLUGIN_HANDLED;
if(get_pcvar_num(pcv_buyzone) && !cs_get_user_buyzone(id))
{
client_print(id,print_center,"You are not in a buy zone."); // #Cstrike_NotInBuyZone won't work
return PLUGIN_HANDLED;
}
if(!(get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)))
{
// have to do it this way to format
message_begin(MSG_ONE,gmsgTextMsg,_,id);
write_byte(print_center);
write_string("#Alias_Not_Avail");
write_string("Frost Grenade");
message_end();
return PLUGIN_HANDLED;
}
if(hasFrostNade[id])
{
client_print(id,print_center,"#Cstrike_Already_Own_Weapon");
return PLUGIN_HANDLED;
}
new limit = get_pcvar_num(pcv_roundlimit);
if(limit && boughtThisRound[id] >= limit)
{
client_print(id,print_center,"#Cstrike_TitlesTXT_Cannot_Carry_Anymore");
return PLUGIN_HANDLED;
}
new money = cs_get_user_money(id), price = get_pcvar_num(pcv_price);
// need more vespene gas
if(money < price)
{
client_print(id,print_center,"#Cstrike_TitlesTXT_Not_Enough_Money");
message_begin(MSG_ONE_UNRELIABLE,gmsgBlinkAcct,_,id);
write_byte(2);
message_end();
return PLUGIN_HANDLED;
}
// try to use smokegrenade, then flashbang, then hegrenade
new wpnid = CSW_SMOKEGRENADE, ammoid = AMMO_SMOKEGRENADE, wpnName[20] = "weapon_smokegrenade", type = get_pcvar_num(pcv_nadetypes);
if(!(type & NT_SMOKEGRENADE))
{
if(type & NT_FLASHBANG)
{
wpnid = CSW_FLASHBANG;
ammoid = AMMO_FLASHBANG;
wpnName = "weapon_flashbang";
}
else if(type & NT_HEGRENADE)
{
wpnid = CSW_HEGRENADE;
ammoid = AMMO_HEGRENADE;
wpnName = "weapon_hegrenade";
}
}
hasFrostNade[id] = wpnid;
boughtThisRound[id]++;
cs_set_user_money(id,money - price);
new ammo = cs_get_user_bpammo(id,wpnid);
// give him one
if(!ammo) ham_give_weapon(id,wpnName);
else
{
cs_set_user_bpammo(id,wpnid,ammo+1);
// just so the player can see what kind it is on his HUD
message_begin(MSG_ONE,gmsgAmmoPickup,_,id);
write_byte(ammoid);
write_byte(ammo+1);
message_end();
message_begin(MSG_ONE,gmsgWeapPickup,_,id);
write_byte(wpnid);
message_end();
}
// won't play via ham_give_weapon or cs_set_user_bpammo
engfunc(EngFunc_EmitSound,id,CHAN_ITEM,"items/gunpickup2.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM);
return PLUGIN_HANDLED;
}
// new round starts
public event_new_round()
{
if(!get_pcvar_num(pcv_enabled)) return;
for(new i=1;i<=maxPlayers;i++)
{
is_buried[i] = false;
if(was_frozen[i])
{
set_task(2.0, "mdl")
set_task(5.0, "mdl")
set_task(8.0, "mdl")
set_task(9.0, "mdl")
}
// Remove glow on player model entity
//end
boughtThisRound[i] = 0;
if(is_user_alive(i))
{
if(isChilled[i]) task_remove_chill(TASK_REMOVE_CHILL+i);
if(isFrozen[i]) task_remove_freeze(TASK_REMOVE_FREEZE+i);
//cs_reset_user_model(i)
}
}
}
public mdl(id)
{
for(new i=1;i<=maxPlayers;i++)
{
if(is_user_connected(i))
{
cs_reset_user_model(i)
}
}
}
/*public mdl(i)
{
fm_set_playermodel_ent(i)
}*/
// the round ends
public event_round_end()
{
if(!get_pcvar_num(pcv_enabled)) return;
for(new i=1;i<=maxPlayers;i++)
{
if(is_user_alive(i))
{
//if(isChilled[i]) task_remove_chill(TASK_REMOVE_CHILL+i);
if(isFrozen[i]) task_remove_freeze(TASK_REMOVE_FREEZE+i);
}
}
}
public fw_setmodel(ent,model[])
{
if(!get_pcvar_num(pcv_enabled)) return FMRES_IGNORED;
new owner = pev(ent,pev_owner);
if(!is_user_connected(owner)) return FMRES_IGNORED;
// this isn't going to explode
new Float:dmgtime;
pev(ent,pev_dmgtime,dmgtime);
if(dmgtime == 0.0) return FMRES_IGNORED;
new type, csw;
if(model[7] == 'w' && model[8] == '_')
{
switch(model[9])
{
case 'h': { type = NT_HEGRENADE; csw = CSW_HEGRENADE; }
case 'f': { type = NT_FLASHBANG; csw = CSW_FLASHBANG; }
case 's': { type = NT_SMOKEGRENADE; csw = CSW_SMOKEGRENADE; }
}
}
if(!type) return FMRES_IGNORED;
new team = _:cs_get_user_team(owner);
// have a frostnade (override off) ;OR; override enabled, on valid team, using valid frostnade type
if(hasFrostNade[owner] == csw ||
(get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & team) && (get_pcvar_num(pcv_nadetypes) & type)))
{
hasFrostNade[owner] = 0;
set_pev(ent,pev_team,team);
set_pev(ent,pev_bInDuck,1); // flag it as a frostnade
new Float:rgb[3];
get_rgb_colors(team,rgb);
set_glowshell(ent,rgb,16.0);
set_beamfollow(ent,10,10,rgb,100);
}
return FMRES_IGNORED;
}
// freeze a player in place whilst he's frozen
public fw_playerprethink(id)
{
if(isFrozen[id])
{
//entity_set_vector(id, EV_VEC_origin, vOrigin[id])
set_pev(id,pev_velocity,Float:{0.0,0.0,0.0}); // stop motion
//engfunc(EngFunc_SetClientMaxspeed,id,0.00001); // keep immobile
engfunc(EngFunc_SetClientMaxspeed,id,0.000000001); // keep immobile
new Float:gravity;
pev(id,pev_gravity,gravity);
// remember any gravity changes
if(gravity != 0.000000001 && gravity != 999999999.9)
oldGravity[id] = gravity;
// if are on the ground and about to jump, set the gravity too high to really do so
if((pev(id,pev_button) & IN_JUMP) && !(pev(id,pev_oldbuttons) & IN_JUMP) && (pev(id,pev_flags) & FL_ONGROUND))
set_pev(id,pev_gravity,999999999.9);
// otherwise, set the gravity so low that they don't fall
else set_pev(id,pev_gravity,0.000000001);
}
return FMRES_IGNORED;
}
// override grenade kill message with skull and crossbones
public msg_deathmsg(msg_id,msg_dest,msg_entity)
{
new victim = get_msg_arg_int(2);
if(!is_user_connected(victim) || !frostKilled[victim]) return PLUGIN_CONTINUE;
static weapon[8];
get_msg_arg_string(4,weapon,7);
if(equal(weapon,"grenade")) set_msg_arg_string(4,"frostgrenade");
frostKilled[victim] = 0;
is_buried[victim] = false;
return PLUGIN_CONTINUE;
}
// maintain speed on weapon changes
public event_curweapon(id)
{
if(get_pcvar_num(pcv_enabled) && is_user_connected(id))
{
manage_icon(id);
if(isChilled[id]) set_maxspeed(id);
}
}
// a player's grenade ammo changes
public event_ammox(id)
{
if(get_pcvar_num(pcv_enabled) && is_user_connected(id))
manage_icon(id);
}
// killed to death
public ham_player_killed(id)
{
hasFrostNade[id] = 0;
manage_icon(id);
set_user_frozen(id, false)
if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id);
if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id);
}
// grenade is ticking away
public ham_grenade_think(ent)
{
// not a frostnade
if(!pev(ent,pev_bInDuck)) return HAM_IGNORED;
new Float:dmgtime;
pev(ent,pev_dmgtime,dmgtime);
if(dmgtime > get_gametime()) return HAM_IGNORED;
// and boom goes the dynamite
frostnade_explode(ent);
return HAM_SUPERCEDE;
}
// a frost grenade explodes
public frostnade_explode(ent)
{
new nadeTeam = pev(ent,pev_team), owner = pev(ent,pev_owner), Float:nadeOrigin[3];
pev(ent,pev_origin,nadeOrigin);
// make the smoke
/*
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_SMOKE);
write_coord(floatround(nadeOrigin[0])); // x
write_coord(floatround(nadeOrigin[1])); // y
write_coord(floatround(nadeOrigin[2])); // z
write_short(smokeSpr); // sprite
write_byte(random_num(30,40)); // scale
write_byte(5); // framerate
message_end();
*/
// explosion
create_blast(nadeTeam,nadeOrigin);
//client_cmd(0, "spk warcraft3/frostnova")
//emit_sound(ent,CHAN_BODY,"warcraft3/frostnova.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM);
// cache our cvars
new Float:by_radius = get_pcvar_float(pcv_by_radius),
hitself = get_pcvar_num(pcv_hitself), los = get_pcvar_num(pcv_los), Float:maxdamage = get_pcvar_float(pcv_maxdamage),
Float:mindamage = get_pcvar_float(pcv_mindamage), Float:chill_maxchance = get_pcvar_float(pcv_chill_maxchance),
Float:chill_minchance = get_pcvar_float(pcv_chill_minchance), Float:freeze_maxchance, Float:freeze_minchance;
if(!by_radius)
{
freeze_maxchance = get_pcvar_float(pcv_freeze_maxchance);
freeze_minchance = get_pcvar_float(pcv_freeze_minchance);
}
new ta, Float:targetOrigin[3], Float:distance, tr = create_tr2(), Float:fraction, Float:damage, gotFrozen;
for(new target=1;target<=maxPlayers;target++)
{
// dead, invincible, or self attack that is not allowed
if(!is_user_alive(target) || !is_user_zombie(target) || pev(target,pev_takedamage) == DAMAGE_NO
|| (pev(target,pev_flags) & FL_GODMODE) ||(target == owner && !hitself))
continue;
pev(target,pev_origin,targetOrigin);
distance = vector_distance(nadeOrigin,targetOrigin);
// too far
if(distance > FROST_RADIUS) continue;
// check line of sight
if(los)
{
nadeOrigin[2] += 2.0;
engfunc(EngFunc_TraceLine,nadeOrigin,targetOrigin,DONT_IGNORE_MONSTERS,ent,tr);
nadeOrigin[2] -= 2.0;
get_tr2(tr,TR_flFraction,fraction);
if(fraction != 1.0 && get_tr2(tr,TR_pHit) != target) continue;
}
// damaged
if(maxdamage > 0.0)
{
damage = radius_calc(distance,FROST_RADIUS,maxdamage,mindamage);
if(ta) damage /= 2.0; // half damage for friendlyfire
if(damage > 0.0)
{
frostKilled[target] = 1;
ExecuteHamB(Ham_TakeDamage,target,ent,owner,damage,DMG_GRENADE);
if(!is_user_alive(target)) continue; // dead now
frostKilled[target] = 0;
}
}
// frozen
if((by_radius && radius_calc(distance,FROST_RADIUS,100.0,0.0) >= by_radius)
|| (!by_radius && random_num(1,100) <= floatround(radius_calc(distance,FROST_RADIUS,freeze_maxchance,freeze_minchance))))
{
gotFrozen = 1;
freeze_player(target,nadeTeam);
emit_sound(target,CHAN_BODY,"warcraft3/impalehit.wav",VOL_NORM,ATTN_NORM,0,PITCH_HIGH);
}
else
{
gotFrozen = 0;
//emit_sound(ent,CHAN_BODY,"warcraft3/frostnova.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM);
}
// chilled
if(by_radius || random_num(1,100) <= floatround(radius_calc(distance,FROST_RADIUS,chill_maxchance,chill_minchance)))
{
//client_cmd(target, "stopsound")
//client_cmd(0, "spk warcraft3/impalehit")
emit_sound(target,CHAN_BODY,"warcraft3/impalehit.wav",VOL_NORM,ATTN_NORM,0,PITCH_LOW)
chill_player(target,nadeTeam);
if(!gotFrozen) emit_sound(target,CHAN_BODY,"warcraft3/frostnova.wav",VOL_NORM,ATTN_NORM,0,PITCH_LOW);
}
//emit_sound(ent,CHAN_BODY,"warcraft3/frostnova.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM);
}
free_tr2(tr);
set_pev(ent,pev_flags,pev(ent,pev_flags)|FL_KILLME);
}
freeze_player(id,nadeTeam)
{
isFrozen[id] = nadeTeam;
was_frozen[id] = 1;
oldGravity[id] = get_class_data(get_user_class(id), DATA_GRAVITY);
//bury_player(id)
// register our forward only when we need it
if(!fwdPPT) fwdPPT = register_forward(FM_PlayerPreThink,"fw_playerprethink",0);
new Float:duration = get_pcvar_float(pcv_freeze_duration), Float:variance = get_pcvar_float(pcv_freeze_variance);
duration += random_float(-variance,variance);
//set_pev(id, pev_velocity, {0.0, 0.0, 0.0})
//client_cmd(id, "is_frozen")
//entity_get_vector(id, EV_VEC_origin, vOrigin[id])
//fm_set_user_frozen(id, 1)
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, _, id)
write_byte(0) // damage save
write_byte(0) // damage take
write_long(DMG_DROWN) // damage type - DMG_FREEZE
write_coord(0) // x
write_coord(0) // y
write_coord(0) // z
message_end()
remove_task(TASK_REMOVE_FREEZE+id);
set_task(duration,"task_remove_freeze",TASK_REMOVE_FREEZE+id);
//if(!pev_valid(novaDisplay[id])) create_nova(id);
}
/*
bury_player(victim){
if(is_buried[victim]) return PLUGIN_HANDLED;
new name[32], iwpns[32], nwpn[32], iwpn
get_user_name(victim,name,31)
get_user_weapons(victim,iwpns,iwpn)
for(new a=0;a<iwpn;++a) {
get_weaponname(iwpns[a],nwpn,31)
engclient_cmd(victim,"drop",nwpn)
}
engclient_cmd(victim,"weapon_knife")
new origin[3]
get_user_origin(victim, origin)
origin[2] -= 5;
set_user_origin(victim, origin)
is_buried[victim] = true;
return PLUGIN_HANDLED;
}
unbury_player(victim){
new name[32], origin[3]
get_user_name(victim,name,31)
get_user_origin(victim, origin)
origin[2] += 5
set_user_origin(victim, origin)
is_buried[victim] = false;
}
*/
/*
18:01 - Drirr: żle jest cos ustawione frostnova.wav ma działać jak nie zamrozi zadnego zombie granatem
impalehit.wav ma działać jak zamraza zombie
a impalelaunch1.wav ma działać przy odmrozeniu zombie i zeby towarzyszył efekt spadajacego lodu z modelu tak jak to było w tamtym pluginie
*/
/*
public task_remove_freeze(taskid)
{
new id = taskid-TASK_REMOVE_FREEZE;
if(pev_valid(novaDisplay[id]))
{
new origin[3], Float:originF[3];
pev(novaDisplay[id],pev_origin,originF);
FVecIVec(originF,origin);
// add some tracers
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_IMPLOSION);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2] + 8); // z
write_byte(64); // radius
write_byte(10); // count
write_byte(3); // duration
message_end();
// add some sparks
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_SPARKS);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2]); // z
message_end();
// add the shatter
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BREAKMODEL);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2] + 24); // z
write_coord(16); // size x
write_coord(16); // size y
write_coord(16); // size z
write_coord(random_num(-50,50)); // velocity x
write_coord(random_num(-50,50)); // velocity y
write_coord(25); // velocity z
write_byte(10); // random velocity
write_short(glassGibs); // model
write_byte(10); // count
write_byte(25); // life
write_byte(BREAK_GLASS); // flags
message_end();
emit_sound(novaDisplay[id],CHAN_BODY,"turret/tu_fire1.wav",VOL_NORM,ATTN_NORM,0,PITCH_LOW);
set_pev(novaDisplay[id],pev_flags,pev(novaDisplay[id],pev_flags)|FL_KILLME);
}
isFrozen[id] = 0;
novaDisplay[id] = 0;
// unregister forward if we are no longer using it
if(fwdPPT)
{
new i;
for(i=1;i<=maxPlayers;i++) if(isFrozen[i]) break;
if(i > maxPlayers)
{
unregister_forward(FM_PlayerPreThink,fwdPPT,0);
fwdPPT = 0;
}
}
}
*/
public task_remove_freeze(taskid)
{
new id = taskid-TASK_REMOVE_FREEZE;
//unbury_player(id)
//client_print(0, print_chat, "FD")
client_cmd(id, "spk warcraft3/impalelaunch1")
new nova = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target"));
novaDisplay[id] = nova;
//if(pev_valid(novaDisplay[id]))
//{
/*new origin[3], Float:originF[3];
pev(novaDisplay[id],pev_origin,originF);
client_print(id, print_chat, "FD")
pev(id,pev_origin,originF);
FVecIVec(originF,origin);
// add some tracers
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_IMPLOSION);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2] + 8); // z
write_byte(64); // radius
write_byte(10); // count
write_byte(3); // duration
message_end();
// add some sparks
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_SPARKS);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2]); // z
message_end();
// add the shatter
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BREAKMODEL);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2] + 24); // z
write_coord(16); // size x
write_coord(16); // size y
write_coord(16); // size z
write_coord(random_num(-50,50)); // velocity x
write_coord(random_num(-50,50)); // velocity y
write_coord(25); // velocity z
write_byte(10); // random velocity
write_short(glassGibs); // model
write_byte(10); // count
write_byte(25); // life
write_byte(BREAK_GLASS); // flags
message_end();
emit_sound(taskid,CHAN_BODY,"warcraft3/impalelaunch1.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
emit_sound(novaDisplay[id],CHAN_BODY,"warcraft3/impalelaunch1.wav",VOL_NORM,ATTN_NORM,0,PITCH_LOW);
set_pev(novaDisplay[id],pev_flags,pev(novaDisplay[id],pev_flags)|FL_KILLME);
//}
*/
isFrozen[id] = 0;
novaDisplay[id] = 0;
// unregister forward if we are no longer using it
if(fwdPPT)
{
new i;
for(i=1;i<=maxPlayers;i++) if(isFrozen[i]) break;
if(i > maxPlayers)
{
unregister_forward(FM_PlayerPreThink,fwdPPT,0);
fwdPPT = 0;
}
}
if(!is_user_connected(id)) return;
set_maxspeed(id);
set_pev(id,pev_gravity,oldGravity[id]);
// sometimes trail fades during freeze, reapply
if(isChilled[id])
{
new Float:rgb[3];
get_rgb_colors(isChilled[id],rgb);
set_beamfollow(id,30,8,rgb,100);
}
else
{
// let other plugins change speed if they need to
new clip, weapon = get_user_weapon(id,clip);
emessage_begin(MSG_ONE,gmsgCurWeapon,_,id);
ewrite_byte(1); // is current
ewrite_byte(weapon); // weapon id
ewrite_byte(clip); // clip ammo
emessage_end();
}
}
//#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
//#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
//#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
//#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
//#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
//#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
//#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
//W PRETHINKU entity_set_vector(id origin,
//POBIERZ W GLOBALU PRZY CHILL/FREEZE I TELEPORTUJ W RPETHINKU
//#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
//#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
//#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
//#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
//#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
//#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
//#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
//start cnnor
public OnCBasePlayer_TakeDamage_Post( id, iInflictor, iAttacker, Float:flDamage, bitsDamageType ) // return int
{
if( pev(id, pev_flags) & FL_FROZEN )
{
set_pev(id, pev_punchangle, {0.0,0.0,0.0})
}
}
set_user_frozen(id, bool:bFrozen)
{
if( is_user_alive(id) )
{
new flags = pev(id, pev_flags);
if( !!(flags & FL_FROZEN) != bFrozen )
{
set_pev(id, pev_flags, flags ^ FL_FROZEN)
}
}
}
//end connor
chill_player(id,nadeTeam)
{
static currentmodel[32]
isChilled[id] = nadeTeam;
was_frozen[id] = 1;
set_maxspeed(id);
new Float:duration = get_pcvar_float(pcv_chill_duration), Float:variance = get_pcvar_float(pcv_chill_variance);
duration += random_float(-variance,variance);
remove_task(TASK_REMOVE_CHILL+id);
set_task(duration,"task_remove_chill",TASK_REMOVE_CHILL+id);
new Float:rgb[3];
get_rgb_colors(nadeTeam,rgb);
fm_cs_get_user_model(id, currentmodel, charsmax(currentmodel))
fm_set_playermodel_ent_render(id)
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25)
//fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 25)
//set_user_noclip(id, 1)
set_user_frozen(id, true)
//fm_set_user_frozen(id, 1)
//client_print(id, print_chat, "raz")
//set_pev(id,pev_movetype,MOVETYPE_NONE)
//start m
/*
new gmsgShake = get_user_msgid("ScreenShake")
message_begin(MSG_ONE, gmsgShake, {0,0,0}, id)
write_short(255<< 14 ) //ammount
write_short(10 << 14) //lasts this long
write_short(255<< 14) //frequency
message_end()
*/
//end m
// add a blue tint to their screen
message_begin(MSG_ONE,gmsgScreenFade,_,id);
write_short(floatround(4096.0 * duration)); // duration
write_short(floatround(2867.2 * duration)); // hold time (4096.0 * 0.7)
write_short(FFADE_IN); // flags
write_byte(floatround(rgb[0])); // red
write_byte(floatround(rgb[1])); // green
write_byte(floatround(rgb[2])); // blue
write_byte(100); // alpha
message_end();
}
public task_remove_chill(taskid)
{
new id = taskid-TASK_REMOVE_CHILL;
//client_print(0, print_chat, "aaa")
isChilled[id] = 0;
if(!is_user_connected(id)) return;
set_maxspeed(id);
clear_glowshell(id);
clear_beamfollow(id);
fm_set_rendering(g_ent_playermodel[id])
//set_pev(id,pev_movetype,MOVETYPE_WALK)
set_user_frozen(id, false)
//fm_set_user_frozen(id, 0)
//set_user_noclip(id, 0)
//fm_set_rendering(id) //buguje model zombie
// clear tint (might clear a flashbang?)
//start mod
/*
new origin[3];
new Float:originF[3];
pev(id,pev_origin,origin);
FVecIVec(originF,origin);
*/
new Float:origin[3];
pev(id,pev_origin,origin);
//origin[0] = -116.504539;
//origin[1] = -1603.576782;
//origin[2] = -430.968749;
// add the shatter
message_begin_fl(MSG_PAS,SVC_TEMPENTITY,origin,0);
write_byte(TE_BREAKMODEL);
write_coord_fl(origin[0]); // x
write_coord_fl(origin[1]); // y
write_coord_fl(origin[2] + 24.0); // z
write_coord_fl(16.0); // size x
write_coord_fl(16.0); // size y
write_coord_fl(16.0); // size z
write_coord(random_num(-50,50)); // velocity x
write_coord(random_num(-50,50)); // velocity y
write_coord_fl(25.0); // velocity z
write_byte(10); // random velocity
write_short(glassGibs); // model
write_byte(10); // count
write_byte(25); // life
write_byte(BREAK_GLASS); // flags
message_end();
client_cmd(0, "spk warcraft3/impalelaunch1")
//emit_sound(id,CHAN_BODY,"warcraft3/impalelaunch1.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM);
//emit_sound(id,CHAN_BODY,"warcraft3/impalelaunch1.wav",VOL_NORM,ATTN_STATIC,0,PITCH_HIGH);
if(!isFrozen[id])
{
// let other plugins change speed if they need to
new clip, weapon = get_user_weapon(id,clip);
emessage_begin(MSG_ONE,gmsgCurWeapon,_,id);
ewrite_byte(1); // is current
ewrite_byte(weapon); // weapon id
ewrite_byte(clip); // clip ammo
emessage_end();
}
}
public tesst(id)
{
new Float:origin[3];
pev(id,pev_origin,origin);
//origin[0] = -116.504539;
//origin[1] = -1603.576782;
//origin[2] = -430.968749;
// add the shatter
message_begin_fl(MSG_PAS,SVC_TEMPENTITY,origin,0);
write_byte(TE_BREAKMODEL);
write_coord_fl(origin[0]); // x
write_coord_fl(origin[1]); // y
write_coord_fl(origin[2] + 24.0); // z
write_coord_fl(16.0); // size x
write_coord_fl(16.0); // size y
write_coord_fl(16.0); // size z
write_coord(random_num(-50,50)); // velocity x
write_coord(random_num(-50,50)); // velocity y
write_coord_fl(25.0); // velocity z
write_byte(10); // random velocity
write_short(glassGibs); // model
write_byte(10); // count
write_byte(25); // life
write_byte(BREAK_GLASS); // flags
message_end();
//emit_sound(novaDisplay[id],CHAN_ITEM,SOUND_UNFROZEN,VOL_NORM,ATTN_NORM,0,PITCH_LOW);
}
// set my maxspeed to whatever it should be
set_maxspeed(id)
{
if(isFrozen[id]) return engfunc(EngFunc_SetClientMaxspeed,id,0.00001);
new Float:speed = get_class_data(get_user_class(id), DATA_SPEED);
if(isChilled[id]) speed *= (get_pcvar_float(pcv_chill_speed) / 100.0);
return engfunc(EngFunc_SetClientMaxspeed,id,speed);
}
manage_icon(id)
{
new status, team = _:cs_get_user_team(id);
// so if I have it, status = 1; if I also have it out, status = 2
if(get_pcvar_num(pcv_enabled))
{
if(hasFrostNade[id])
{
status = 1;
if(get_user_weapon(id) == hasFrostNade[id]) status = 2;
}
else if(get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & team))
{
new weapon = get_user_weapon(id), types = get_pcvar_num(pcv_nadetypes);
if(types & NT_HEGRENADE)
{
if(cs_get_user_bpammo(id,CSW_HEGRENADE))
{
status = 1;
if(weapon == CSW_HEGRENADE) status = 2;
}
}
if(status != 2 && (types & NT_SMOKEGRENADE))
{
if(cs_get_user_bpammo(id,CSW_SMOKEGRENADE))
{
status = 1;
if(weapon == CSW_SMOKEGRENADE) status = 2;
}
}
if(status != 2 && (types & NT_FLASHBANG))
{
if(cs_get_user_bpammo(id,CSW_FLASHBANG))
{
status = 1;
if(weapon == CSW_FLASHBANG) status = 2;
}
}
}
}
}
//
// make the explosion effects
create_blast(team,Float:originF[3])
{
new origin[3];
FVecIVec(originF,origin);
new Float:rgbF[3], rgb[3];
get_rgb_colors(team,rgbF);
FVecIVec(rgbF,rgb);
// smallest ring
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMCYLINDER);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2]); // z
write_coord(origin[0]); // x axis
write_coord(origin[1]); // y axis
write_coord(origin[2] + 385); // z axis
write_short(exploSpr); // sprite
write_byte(0); // start frame
write_byte(0); // framerate
write_byte(4); // life
write_byte(60); // width
write_byte(0); // noise
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
write_byte(100); // brightness
write_byte(0); // speed
message_end();
// medium ring
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMCYLINDER);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2]); // z
write_coord(origin[0]); // x axis
write_coord(origin[1]); // y axis
write_coord(origin[2] + 470); // z axis
write_short(exploSpr); // sprite
write_byte(0); // start frame
write_byte(0); // framerate
write_byte(4); // life
write_byte(60); // width
write_byte(0); // noise
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
write_byte(100); // brightness
write_byte(0); // speed
message_end();
// largest ring
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMCYLINDER);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2]); // z
write_coord(origin[0]); // x axis
write_coord(origin[1]); // y axis
write_coord(origin[2] + 555); // z axis
write_short(exploSpr); // sprite
write_byte(0); // start frame
write_byte(0); // framerate
write_byte(4); // life
write_byte(60); // width
write_byte(0); // noise
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
write_byte(100); // brightness
write_byte(0); // speed
message_end();
// light effect
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_DLIGHT);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2]); // z
write_byte(floatround(FROST_RADIUS/5.0)); // radius
write_byte(rgb[0]); // r
write_byte(rgb[1]); // g
write_byte(rgb[2]); // b
write_byte(8); // life
write_byte(60); // decay rate
message_end();
}
// give an entity a glowshell
set_glowshell(ent,Float:rgb[3],Float:amount)
{
set_pev(ent,pev_renderfx,kRenderFxGlowShell);
set_pev(ent,pev_rendercolor,rgb);
set_pev(ent,pev_renderamt,amount);
}
// take away the glowshell
clear_glowshell(ent)
{
set_pev(ent,pev_renderfx,kRenderFxNone);
set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0});
set_pev(ent,pev_renderamt,16.0);
}
// give an entity a beam trail
set_beamfollow(ent,life,width,Float:rgb[3],brightness)
{
clear_beamfollow(ent);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMFOLLOW);
write_short(ent); // entity
write_short(trailSpr); // sprite
write_byte(life); // life
write_byte(width); // width
write_byte(floatround(rgb[0])); // red
write_byte(floatround(rgb[1])); // green
write_byte(floatround(rgb[2])); // blue
write_byte(brightness); // brightness
message_end();
}
// removes beam trails from an entity
clear_beamfollow(ent)
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_KILLBEAM);
write_short(ent); // entity
message_end();
}
// gets RGB colors from the cvar
get_rgb_colors(team,Float:rgb[3])
{
static color[12], parts[3][4];
get_pcvar_string(pcv_color,color,11);
// if cvar is set to "team", use colors based on the given team
if(equali(color,"team",4))
{
if(team == 1)
{
rgb[0] = 150.0;
rgb[1] = 0.0;
rgb[2] = 0.0;
}
else
{
rgb[0] = 0.0;
rgb[1] = 0.0;
rgb[2] = 150.0;
}
}
else
{
parse(color,parts[0],3,parts[1],3,parts[2],3);
rgb[0] = floatstr(parts[0]);
rgb[1] = floatstr(parts[1]);
rgb[2] = floatstr(parts[2]);
}
}
// scale a value equally (inversely?) with the distance that something
// is from the center of another thing. that makes pretty much no sense,
// so basically, the closer we are to the center of a ring, the higher
// our value gets.
//
// EXAMPLE: distance = 60.0, radius = 240.0, maxVal = 100.0, minVal = 20.0
// we are 0.75 (1.0-(60.0/240.0)) of the way to the radius, so scaled with our
// values, it comes out to 80.0 (20.0 + (0.75 * (100.0 - 20.0)))
Float:radius_calc(Float:distance,Float:radius,Float:maxVal,Float:minVal)
{
if(maxVal <= 0.0) return 0.0;
if(minVal >= maxVal) return minVal;
return minVal + ((1.0 - (distance / radius)) * (maxVal - minVal));
}
// gives a player a weapon efficiently
stock ham_give_weapon(id,weapon[])
{
if(!equal(weapon,"weapon_",7)) return 0;
new wEnt = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,weapon));
if(!pev_valid(wEnt)) return 0;
set_pev(wEnt,pev_spawnflags,SF_NORESPAWN);
dllfunc(DLLFunc_Spawn,wEnt);
if(!ExecuteHamB(Ham_AddPlayerItem,id,wEnt))
{
if(pev_valid(wEnt)) set_pev(wEnt,pev_flags,pev(wEnt,pev_flags) | FL_KILLME);
return 0;
}
ExecuteHamB(Ham_Item_AttachToPlayer,wEnt,id)
return 1;
}
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
static Float:color[3]
color[0] = float(r)
color[1] = float(g)
color[2] = float(b)
set_pev(entity, pev_renderfx, fx)
set_pev(entity, pev_rendercolor, color)
set_pev(entity, pev_rendermode, render)
set_pev(entity, pev_renderamt, float(amount))
}
stock fm_set_playermodel_ent_render(id)
{
// Make original player entity invisible without hiding shadows or firing effects
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25)
// Format model string
static model[100]
//formatex(model, charsmax(model), "models/player/%s/%s.mdl", g_playermodel[id], g_playermodel[id])
formatex(model, charsmax(model), "models/player/slum/slum.mdl")
// Set model on entity or make a new one if unexistant
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
if (!pev_valid(g_ent_playermodel[id])) return;
set_pev(g_ent_playermodel[id], pev_classname, MODEL_ENT_CLASSNAME)
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
}
engfunc(EngFunc_SetModel, g_ent_playermodel[id], model)
}
// Get User Model -model passed byref-
stock fm_cs_get_user_model(player, model[], len)
{
get_user_info(player, "model", model, len)
}
stock fm_cs_set_user_model_index(id, value)
{
set_pdata_int(id, OFFSET_MODELINDEX, value, OFFSET_LINUX)
}
stock fm_set_user_frozen(client, frozen)
{
if( !is_user_alive(client) ) return 0;
new flags = pev(client, pev_flags);
if( frozen && !(flags & FL_FROZEN) )
{
set_pev(client, pev_flags, (flags | FL_FROZEN));
}
else if( !frozen && (flags & FL_FROZEN) )
{
set_pev(client, pev_flags, (flags & ~FL_FROZEN));
}
return 1;
}
__________________
naven.com.pl
"At the end of the day, there are always going to be mental disorders and people who cause violence for no other reason than the fact that they're fucked up and lost. And all we can do is try to learn from it." Corey Taylor.
Last edited by naven; 03-15-2013 at 18:28.
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