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Glow Round


  
 
 
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Podarok
BANNED
Join Date: Jan 2011
Location: Narnia
Old 03-11-2013 , 03:16   Re: Glow Round
Reply With Quote #6

I made HAM spawn event hook, you have to do checks on you own... (I called it EVENT_Spawn)
U can delete new round hook and copy all checks to event_spawn, in my opinion that would be better...
Code:
#include <amxmodx> #include <engine> #include <cstrike> #include <fun> #include <hamsandwich> #pragma semicolon 1 #define DMG_GRENADE (1<<24) static const PLUGIN[ ]    = "Supreme Anti Furien"; static const VERSION[ ]    = "1.1"; static const AUTHOR[ ]    = "Rap & Podarok"; //static const MODEL[ ]    = "antifurien_suprem"; //static const SKIN[ ]    = "v_cutit_suprem"; //static const SOUND[ ]    = "own_risamalo"; //new suprememdlpath[100]; //new supremeskinpath[100]; //new supremesoundpath[100]; new bool: is_user_supreme[33]; new SyncHudMessage; public plugin_init( ) {     register_plugin(PLUGIN, VERSION, AUTHOR);         register_event("HLTV", "eventNewRound", "a", "1=0", "2=0");     register_event("CurWeapon", "CurWeapon", "be", "1=1");         RegisterHam(Ham_TakeDamage, "player", "HamTakeDamage");         // Hook Spawn     RegisterHam( Ham_Spawn, "player", "EVENT_Spawn", 1);         SyncHudMessage = CreateHudSyncObj( ); } public plugin_precache( ) {     //formatex(suprememdlpath, sizeof(suprememdlpath) - 1, "models/player/%s/%s.mdl", MODEL, MODEL);     //formatex(supremeskinpath, sizeof(suprememdlpath) - 1, "models/%s.mdl", SKIN);     //formatex(supremesoundpath, sizeof(suprememdlpath) - 1, "sound/misc/%s.wav", SOUND);     //precache_model(suprememdlpath);     //precache_model(supremeskinpath);     //precache_sound(supremesoundpath); } public client_putinserver(id) {     is_user_supreme[id] = false; } public client_disconnect(id) {     is_user_supreme[id] = false; } public eventNewRound( ) {     new Players[32], iNum, player;     new RandomPlayer, CTNum = 0;         get_players(Players, iNum, "ch");         for( new i = 0; i < iNum; i++ )     {         player = Players[i];                 if( is_user_supreme[ player ] )         {                         cs_reset_user_model(player);             set_rendering(player, kRenderFxNone, 0, 0, 0, kRenderNormal, 0);             is_user_supreme[player] = false;         }                 if( cs_get_user_team(player) == CS_TEAM_CT )         {             set_user_maxspeed(player, 255.0);             CTNum++;         }     }     if( CTNum == 0 )     {         return PLUGIN_CONTINUE;     }             RandomPlayer = Players[random(iNum)];         while( cs_get_user_team(RandomPlayer) == CS_TEAM_T )     {         RandomPlayer = Players[random(iNum)];     }         set_task(1.0, "SetSupremeAtributes", RandomPlayer);         return PLUGIN_CONTINUE; } public EVENT_Spawn( id ) {     // ResetHUD can be called when the user is not alive, lets ignore those calls     if ( !is_user_alive( id ) )     {         return HAM_HANDLED;     }     //do some checks here....     set_task(1.0, "SetSupremeAtributes", RandomPlayer);     return HAM_HANDLED; } public CurWeapon(id) {     if( is_user_supreme[id] )     {         new Weapon = read_data(2);                 //if( Weapon == CSW_KNIFE )         {             //entity_set_string(id, EV_SZ_viewmodel, supremeskinpath);         }         set_user_maxspeed(id, 500.0);     } } public HamTakeDamage(id, inflictor, iAttacker, Float:damage, damagebits) {     if( !iAttacker || id == iAttacker || !is_user_connected(iAttacker) || !is_user_connected(id)         || get_user_team(id) == get_user_team(iAttacker) || damagebits & DMG_GRENADE         || !is_user_supreme[iAttacker] ) return HAM_IGNORED;             if( get_user_weapon(iAttacker) == CSW_KNIFE )     {         SetHamParamFloat(4, damage * 2.0);         return HAM_IGNORED;     }             return HAM_HANDLED; }   public SetSupremeAtributes(id) {     if( is_user_connected(id) && is_user_alive(id) )     {         set_hudmessage(0, 255, 0, -1.0, -1.0, 0, 0.0, 1.0, 0.0, 5.0, 3);         ShowSyncHudMsg(0, SyncHudMessage, "%s este Nicolae Guta", get_name(id));                 //client_cmd(0, "spk misc/%s", SOUND);                 //if( get_user_weapon(id) == CSW_KNIFE )             //entity_set_string(id, EV_SZ_viewmodel, supremeskinpath);//                 set_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 100);         //cs_set_user_model(id, MODEL);         set_user_maxspeed(id, 500.0);         set_user_health(id, 150);         set_user_armor(id, 150);                 is_user_supreme[id] = true;     } } stock get_name(id) {     new szName[32];     get_user_name(id, szName, sizeof szName -1);         return szName; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */ /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */

Last edited by Podarok; 03-11-2013 at 03:20.
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