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Model Changing in DoD


  
 
 
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Zor
Veteran Member
Join Date: Mar 2004
Location: Toronto, ON
Old 12-18-2005 , 09:54  
Reply With Quote #8

@XxAvalanchexX

Thanks for the information. But I do have some questiong. I can understand what T(+)rget wrote. But the implementation is in question. Would I do the following for the ClientUserInfoChanged:

Code:
public client_infochanged(id)
{
     if(model has been changed && this is an admin)
     {
          change model back again
          return PLUGIN_HANDLED
     }
     return PLUGIN_CONTINUE
}
As for the PlayerPostThink, that should be simple:

Code:
public client_PostThink(id)
{
 if(model has been changed && this is an admin)
     {
          change model back again
          return PLUGIN_HANDLED
     }
     return PLUGIN_CONTINUE
}
Now the thing is, will these overide the changes, I dont want to be changing the model a billion times as this will cause lagg at least I would assume. Could you or maybe T(+)rget give me some code to look at. I aint no slacker when it comes to coding. Just never played with this kinda stuff before.

Cheers!
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