@XxAvalanchexX
Thanks for the information. But I do have some questiong. I can understand what T(+)rget wrote. But the implementation is in question. Would I do the following for the ClientUserInfoChanged:
Code:
public client_infochanged(id)
{
if(model has been changed && this is an admin)
{
change model back again
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
As for the PlayerPostThink, that should be simple:
Code:
public client_PostThink(id)
{
if(model has been changed && this is an admin)
{
change model back again
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
Now the thing is, will these overide the changes, I dont want to be changing the model a billion times as this will cause lagg at least I would assume. Could you or maybe T(+)rget give me some code to look at. I aint no slacker when it comes to coding. Just never played with this kinda stuff before.
Cheers!
__________________