Hello, My plugin doesn't work please repair thank you
Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <engine>
#define PLAYER_JUMP 6
#define ACT_HOP 7
#define XTRA_OFS_PLAYER 5
#define m_Activity 73
#define m_IdealActivity 74
#define m_flNextAttack 83
#define m_afButtonPressed 246
#define PLAYER_JUMP 6
#define MAX_PLAYERS 32
#define IsPlayer(%1) ( FIRST_PLAYER_ID <= %1 <= g_iMaxPlayers )
#define FIRST_PLAYER_ID 1
new g_iMaxPlayers
new g_bHasWallHang
#define SetUserWallHang(%1) g_bHasWallHang |= 1<<(%1&31)
#define RemoveUserWallHang(%1) g_bHasWallHang &= ~(1<<(%1&31))
#define HasUserWallHang(%1) g_bHasWallHang & 1<<(%1&31)
new g_bHanged
#define SetUserHanged(%1) g_bHanged |= 1<<(%1&31)
#define RemoveUserHanged(%1) g_bHanged &= ~(1<<(%1&31))
#define IsUserHanged(%1) g_bHanged & 1<<(%1&31)
new Float:g_fVecMins[MAX_PLAYERS+1][3]
new Float:g_fVecMaxs[MAX_PLAYERS+1][3]
new Float:g_fVecOrigin[MAX_PLAYERS+1][3]
public plugin_init()
{
register_plugin("Walhang", "1.0", "Slavomírek")
RegisterHam(Ham_Player_Jump, "player", "Player_Jump")
RegisterHam(Ham_Touch, "func_wall", "World_Touch")
RegisterHam(Ham_Touch, "func_breakable", "World_Touch")
RegisterHam(Ham_Touch, "worldspawn", "World_Touch")
g_iMaxPlayers = get_maxplayers()
}
public Player_Jump(id)
{
if( ~HasUserWallHang(id)
|| ~IsUserHanged(id)
|| !is_user_alive(id) )
{
return HAM_IGNORED
}
if( (pev(id, pev_flags) & FL_WATERJUMP) || pev(id, pev_waterlevel) >= 2 )
{
return HAM_IGNORED
}
static afButtonPressed ; afButtonPressed = get_pdata_int(id, m_afButtonPressed)
if( ~afButtonPressed & IN_JUMP )
{
return HAM_IGNORED
}
RemoveUserHanged(id)
new Float:fVecVelocity[3]
velocity_by_aim(id, 600, fVecVelocity)
set_pev(id, pev_velocity, fVecVelocity)
set_pdata_int(id, m_Activity, ACT_HOP)
set_pdata_int(id, m_IdealActivity, ACT_HOP)
set_pev(id, pev_gaitsequence, PLAYER_JUMP)
set_pev(id, pev_frame, 0.0)
set_pdata_int(id, m_afButtonPressed, afButtonPressed & ~IN_JUMP)
return HAM_SUPERCEDE
}
public client_PostThink(id)
{
if( HasUserWallHang(id) && IsUserHanged(id) )
{
engfunc(EngFunc_SetSize, id, g_fVecMins[ id ], g_fVecMaxs[ id ])
engfunc(EngFunc_SetOrigin, id, g_fVecOrigin[ id ])
set_pev(id, pev_velocity, 0)
set_pdata_float(id, m_flNextAttack, 1.0, XTRA_OFS_PLAYER)
}
}
public World_Touch(iEnt, id)
{
if( IsPlayer(id)
&& HasUserWallHang(id)
&& ~IsUserHanged(id)
&& is_user_alive(id)
&& pev(id, pev_button) & IN_USE
&& ~pev(id, pev_flags) & FL_ONGROUND )
{
SetUserHanged(id)
pev(id, pev_mins, g_fVecMins[id])
pev(id, pev_maxs, g_fVecMaxs[id])
pev(id, pev_origin, g_fVecOrigin[id])
}
}