Raised This Month: $7 Target: $400
 1% 

[CS:S][Lost] L.O.S.T: Smoke Monster v0.2


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Plugin ID:
3561
Plugin Version:
0.2
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Gamemode Based on J. J. Abrams 'Lost' series.
    Old 03-08-2013 , 09:15   [CS:S][Lost] L.O.S.T: Smoke Monster v0.2
    Reply With Quote #1


    Description:
    - Gamemode is based on while ago popular J.J Abrams 'Lost' Series
    - One Random Player is choosen to be Smoke Monster entity
    - Difficulity levels (5 currently), each time you defeat smoke monster he gets stronger but if you fail level resets back
    - Each time Smoke Monster kills somebody he gains health, so be careful! (He's taking away their energy)
    - Custom Sounds for various events
    - Kill Icons for Smoke Monster
    - Money Reward For Killing It
    - 10 Minutes Round Time

    Bugs:
    - Doesn't seems to work well with bots (Bots A.I is not fitting, still it works fine with them but not really good)

    Dependencies:
    - SDKHooks
    - SteamTools

    Objectives:
    + YOU HAVE MULTIPLE WAYS TO WIN
    - 1. Kill Smoke Monster
    - 2. Don't get killed by Smoke Monster & wait until he goes away!
    - More Coming Soon

    Changelog:
    - v0.1
    Code:
    - FIRST RELEASE
    - v0.2
    Code:
    - Added New Smoke Monster Kill icon
    - Added Smoke Monster Screen Overlay
    - Added Smoke Monster Win Sound
    - Decreased Round Time From 20 Minutes to 13 Minutes
    - Fixed Not Working Game Description
    - Fixed Smoke Monster Trail Rotation
    - Fixed Errors in Console when server gets empty
    Future Plans:
    - Add Dharma Trader that will be randomly showing up on de_lost2, de_lost and all stock maps in cs:s with purchasable items like:
    __- Mini Sonar Fence | Blocks tempory Smoke Monster from Moving | W.I.P Model |
    __- Ammopacks | Restores part of ammo |
    __- Healthkits | Restores part of health |
    __- Weapons (Weapons blocked in store example: m249 and eventualy custom weapons: flamethrower or mines
    - Replace Classic gamemode with Advanced version that will include smoke monster spawning from 5 to 20 mins. Traders, Add Days system 24 hours = 24 mins Smoke Monster will spawn 1 -2 times a day. Each day SM grows stronger and stronger if he kills you during attack and gets defeated by alive one syou get respawned after his death but if he kills all of you. Game Restarts...


    Maps:
    - Gamemode should be playable on any map but i highly suggest using de_lost.bsp, de_lost2.bsp or any tropical, jungle looking map

    Cvars:
    + They must be edited inside config file to work correctly (config file is in cfg/sourcemod/ folder)
    - sm_lost_smoke_monster_appearance | Changes How Smoke Monster Looks | 0 - Shows Black Colored Playermodel + Smoke Effect | 2 - Shows Only Smoke Effect (May be hard to aim at him in this mode)

    Screenshots:
    SCRSHT1
    SCRSHT2
    SCRSHT3
    Attached Thumbnails
    Click image for larger version

Name:	sonar_fence.jpg
Views:	1597
Size:	18.8 KB
ID:	116858   Click image for larger version

Name:	lost.png
Views:	1828
Size:	15.1 KB
ID:	126489  
    Attached Files
    File Type: zip L_O_S_T.zip (3.98 MB, 515 views)
    __________________
    ...

    Last edited by Oshizu; 10-19-2013 at 11:55.
    Oshizu is offline
    Phobie
    Junior Member
    Join Date: May 2012
    Old 03-11-2013 , 19:40   Re: [CS:S] Lost: Smoke Monster Endurance v0.1.0
    Reply With Quote #2

    Hello.
    I'm not programmer in SourcePawn, but I tested your mod and I love it. ;)
    My ideas for a future release :
    - Maybe make terrorist invisible ? Just see the smoke for more realism ?
    - More CT = More life (or speed, gravity etc...)
    - The time is too long. Need some events during this 20 mins.

    It's only ideas. ;)
    Phobie is offline
    Oshizu
    Veteran Member
    Join Date: Nov 2012
    Location: Warsaw
    Old 03-12-2013 , 10:16   Re: [CS:S] Lost: Smoke Monster Endurance v0.1.0
    Reply With Quote #3

    Quote:
    Originally Posted by Phobie View Post
    Hello.
    I'm not programmer in SourcePawn, but I tested your mod and I love it. ;)
    My ideas for a future release :
    - Maybe make terrorist invisible ? Just see the smoke for more realism ?
    - More CT = More life (or speed, gravity etc...)
    - The time is too long. Need some events during this 20 mins.

    It's only ideas. ;)
    Thanks
    About making Terorrist model invisble (show only smoke) you can cvar value in css/cfg/sourcemod/plugin.lost_sme.cfg 'sm_lost_smoke_monster_appearance' from 0 to 1
    It will display a smoke trail only but it's a bit hard to aim at him then (Possibly)
    So make this config
    PHP Code:
    // This file was auto-generated by SourceMod (v1.4.7)
    // ConVars for plugin "lost_sme.smx"
     
    // Changes how smoke monster looks 
    // 0: Shows black painted playermodel & Smoke Trail 
    // 1: Shows only Smoke Trail
    // -
    // Default: "0"
    sm_lost_smoke_monster_appearance "0" 
    Look like this:
    PHP Code:
    // This file was auto-generated by SourceMod (v1.4.7)
    // ConVars for plugin "lost_sme.smx"
     
    // Changes how smoke monster looks 
    // 0: Shows black painted playermodel & Smoke Trail 
    // 1: Shows only Smoke Trail
    // -
    // Default: "0"
    sm_lost_smoke_monster_appearance "1" 
     

    More CT Gives him more health already. Currently his base health is 600 and each player multiplies it so if we got 4 players his health will be 600 * 4
    I'il decrease round time in next version

    ALSO RELEASED NEW VERSION OF Plugin v0.2
    ADDED NEW MATERIALS / SOUND FILES. SO YOU NEED TO UPDATE YOUR FASTDOWNLOAD
    __________________
    ...

    Last edited by Oshizu; 03-12-2013 at 13:04.
    Oshizu is offline
    Phobie
    Junior Member
    Join Date: May 2012
    Old 03-12-2013 , 15:15   Re: [CS:S] Lost: Smoke Monster Endurance v0.2
    Reply With Quote #4

    Okay ! I tested only on 1v1 already.
    But, I looked the Source code, and I don't understand the difficulty (1 to 5). Because level 1, terrorist make 65 dmg with cut. Level 2 he one shot, like all other levels. So why difference beetwen 2, 3, 4, 5 ?
    Phobie is offline
    Oshizu
    Veteran Member
    Join Date: Nov 2012
    Location: Warsaw
    Old 03-12-2013 , 15:33   Re: [CS:S] Lost: Smoke Monster Endurance v0.2
    Reply With Quote #5

    Quote:
    Originally Posted by Phobie View Post
    Okay ! I tested only on 1v1 already.
    But, I looked the Source code, and I don't understand the difficulty (1 to 5). Because level 1, terrorist make 65 dmg with cut. Level 2 he one shot, like all other levels. So why difference beetwen 2, 3, 4, 5 ?
    It might be userful for servers using plugins that allow players to have more health.
    __________________
    ...

    Last edited by Oshizu; 10-14-2013 at 18:04.
    Oshizu is offline
    ravingbob
    Junior Member
    Join Date: Apr 2012
    Location: Earth
    Old 03-22-2013 , 03:48   Re: [CS:S] Lost: Smoke Monster Endurance v0.2
    Reply With Quote #6

    Great plugin. Love it.
    __________________
    -Learning to make SourceMod Plugin-
    Percentage Learned ||||||||||||||||| 1% Complete.....
    ravingbob is offline
    Hackmastr
    Member
    Join Date: Sep 2013
    Old 09-11-2014 , 16:12   Re: [CS:S] Lost: Smoke Monster Endurance v0.2
    Reply With Quote #7

    Quote:
    Originally Posted by Oshizu View Post
    It might be userful for servers using plugins that allow players to have more health.
    This mod is awesome!

    I like it, howover, the model is not black painted, neither the option 1 works(hidden model); no errors.
    Hope to hear from You soon!
    Hackmastr is offline
    Oshizu
    Veteran Member
    Join Date: Nov 2012
    Location: Warsaw
    Old 09-27-2014 , 05:49   Re: [CS:S] Lost: Smoke Monster Endurance v0.2
    Reply With Quote #8

    Quote:
    Originally Posted by Hackmastr View Post
    This mod is awesome!

    I like it, howover, the model is not black painted, neither the option 1 works(hidden model); no errors.
    Hope to hear from You soon!
    Hi,

    When you changed values you put them in server.cfg or you changed them inside of cfg/sourcemod/plugin.lost_sme.cfg?

    You can try changing instead of 2 to 1 aswell (It might result in something?).
    __________________
    ...

    Last edited by Oshizu; 09-27-2014 at 05:49.
    Oshizu is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 04:10.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode