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CS:S & CS:GO SourceTV2D plugins


  
 
 
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Crytiqal
Junior Member
Join Date: Jan 2013
Old 03-02-2013 , 07:53   CS:S & CS:GO SourceTV2D plugins
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SourceTV2D

A live radarmap view between webbrowsers and gameservers.


Introduction:
SourceTV2D is a plugin that makes it possible to view the ingame radar map live through a webbrowser displaying all currently active players, their healthbars, names, player positions as well as killmessages and scoreboard. This post is to help other people how to get this plugin working for their servers. A big thanks to Peace-Maker for creating the original plugin for CS:S. If people have any additions to this plugin (tv_delay or automatic scaling and positioning of the radarmap in the browser perhaps?) please feel free to post them in this thread.

Requirements:
Extensions:
Compiling dependencies:
Source codes:
  • websocket.sp
  • websocket_sourcetv2d.sp

Website files:
  • sourcetv2d.zip

Installation:
  • Download the latest metamod (snapshot) and install into your addons folder.
  • Download the latest sourcemod (snapshot) and install into your addons folder.
  • Download the latest socket extension (attachment or url) and install into your addons folder.
  • Download the compiling dependancy files and place them in:
    ../addons/sourcemod/scripting/include/ (socket.inc should already be present if you extracted socket_3.0.1.zip correctly)
  • Download the source codes and place them in:
    ../addons/sourcemod/scripting/
  • Run compile.exe inside ../addons/sourcemod/scripting/
    It should now compile all the .sp files into the ../addons/sourcemod/scripting/compiled/ folder.
  • Open ../addons/sourcemod/scripting/compiled/ folder and copy websocket.smx and websocket_sourcetv2d.smx and place inside ../addons/sourcemod/plugins/ folder.

If you follow these steps correctly you will have sourcetv2d working for either CS:S or CS:GO (this possibly works for other srcds.exe games aswell but is not tested) depending which game you used when compiling.

Working preview:
http://www.team-aero.org/e107_esports/sourcetv2d/27104 - CS:GO (Cannot connect when server is idle because the tv is then also inactive)
http://www.team-aero.org/e107_esports/sourcetv2d/27119 - CS:S

Acknowledgements:
The source code is created by Peace-Maker originally made for CS:S. I slightly altered the sourcecode so that it is possible to run sourcetv2d for multiple gameservers with a variable tv_port.
The port is based on the tv_port variable of the gameserver. If you don't spawn a TV server then the sourcetv2d won't become active. I did this so that you can run multiple sourcetv2d for each gameserver instead of having a static port in the compiled code, aswell as not having it spawn a sourcetv2d if you don't wish to spawn a tv.

Credits:
  • SfPlayer - socket extension
  • Peace-Maker - sourcetv2d for CS:S (sourcecode)
  • Peace-Maker - SHA-1 include
  • SirLamer - Base64 include
(I hope I gave credit where credit is due, otherwise please correct me)
Attached Files
File Type: zip socket_3.0.1.zip (633.2 KB, 26 views)
File Type: inc socket.inc (16.5 KB, 98 views)
File Type: inc base64.inc (8.6 KB, 103 views)
File Type: inc sha1.inc (8.4 KB, 85 views)
File Type: inc websocket.inc (6.2 KB, 89 views)
File Type: sp Get Plugin or Get Source (websocket.sp - 94 views - 42.9 KB)
File Type: sp Get Plugin or Get Source (websocket_sourcetv2d.sp - 85 views - 20.3 KB)
File Type: zip sourcetv2d.zip (561.5 KB, 33 views)
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