Actually, I figured out a good way to do it with TF2Items.
The following tf2items.weapons.txt worked well for me. ^^
PHP Code:
"custom_weapons_v3"
{
"*"
{
"*"
{
"1" "125 ; -999"
}
}
}
For anybody who doesn't know, this sets the attribute "125", which is "max health additive penalty" (as found here:
http://wiki.teamfortress.com/wiki/Li...tem_attributes), to "-999", on every single class and for every single user.
The "*" means everyone, and every item. Since the game won't let your max health go below 1, this sets your max health to 1 and it stays that way. It's a nice way to go about it too, because all the regular health calculations work just as they normally would.
Thanks bl4nk!