Thanks for the help! I fixed the problem and i don't know why. Is like that sometimes works and sometimes not. I have another question: I have func_vehicles and in a function i set them in x y z coordenates (that are float). The problem is that when i set it, the car turns like SOLID_TRIGGER or SOLID_NOT car (passable through).. Do you have any idea about this behavoir? I used entity_set_vector(.. EV_VEC_origin..)