This wont work with Emitsound
Code:
public EmitSound(id, channel, sample[])
{
if(!is_user_alive(id))
return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if(weapon == CSW_DEAGLE)
{
if(g_iCurrentGame == GAME_LASER)
{
if(equal(sample,"weapons/deagle-1.wav"))
{
emit_sound(id, CHAN_WEAPON, "Gametown/laser.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
if(equal(sample,"weapons/deagle-2.wav"))
{
emit_sound(id, CHAN_WEAPON, "Gametown/laser.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
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