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Shooting sound


  
 
 
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ironskillz1
AlliedModders Donor
Join Date: Jul 2012
Location: Sweden
Old 02-14-2013 , 09:46   Re: Shooting sound
Reply With Quote #5

This wont work with Emitsound
Code:
public EmitSound(id, channel, sample[])
{
 if(!is_user_alive(id)) 
  return FMRES_IGNORED
 
 new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
 if(weapon == CSW_DEAGLE)
 {
  if(g_iCurrentGame == GAME_LASER)
  {
   if(equal(sample,"weapons/deagle-1.wav")) 
   {
    emit_sound(id, CHAN_WEAPON, "Gametown/laser.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
   }
   if(equal(sample,"weapons/deagle-2.wav")) 
   {
    emit_sound(id, CHAN_WEAPON, "Gametown/laser.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
   }
   
   return FMRES_SUPERCEDE
  }
 }
 
 return FMRES_IGNORED
}
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