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I need on retrieveing individual data.


  
 
 
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KoNz
Junior Member
Join Date: Apr 2011
Location: Finland
Old 02-10-2013 , 10:54   Re: I need on retrieveing individual data.
Reply With Quote #9

Okay my problem is that i cant make class names visible ingame. But it recognizes them.
If u try change twice to same class it says uve already that class in use.
So my problem is that I've managed to make individual xp for classes but it wont save them.

EDIT: Adding code in a moment... fixing couple things i found.


EDIT2: Added script. And it crashed on level up.

EDIT3: Found reason and fixed why crash. I used wrong way to check Level xp needing. Atm problem is doesn't show up class name and doesnt save xp. (There is individual xp but not saved)

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#define MAXCLASSES 5
enum _:Class
{
    
None,
    
Dog,
    
Cat,
    
Horse,
    
Cow
}
new const 
LEVELS[6] = {
    
100
    
200
    
400
    
800,
    
1600,
    
3200
}
enum _:Data
{
    
Level,
    
EXP
}
new 
pInfo[33][Class][Data]
new 
PlayerXP[33],PlayerLevel[33],PlayerClass[33]
new 
XP_Kill,XP_Knife,XP_Hs,SaveXP,g_vault
public plugin_init()
{
    
register_plugin("XpMod""1.0""Fxfighter")
 
    
register_event("DeathMsg""eDeath""a"
 
    
SaveXP register_cvar("SaveXP","1")
    
XP_Kill register_cvar("XP_per_kill""20")
    
XP_Hs register_cvar("XP_hs_bonus","20")
    
XP_Knife register_cvar("XP_knife_bonus","20")
    
g_vault nvault_open("animod")
 
    
register_clcmd("say /class""ChangeClass")
    
register_clcmd("say_team /class""ChangeClass")
    
register_clcmd("say /xp""ShowHud")
    
register_clcmd("say_team /xp""ShowHud")
}
public 
eDeath(  )  

    new 
attacker read_data
    new 
iVictim read_data
     
    if(
attacker == iVictim || !is_user_connected(attacker) || get_user_team(attacker) == get_user_team(iVictim)) return; 
     
    new 
headshot read_data
     
    new 
weapon[7
    
read_data4weaponcharsmaxweapon ) )
    
  
    
pInfo[attacker][PlayerClass[attacker]][EXP] += get_pcvar_num(XP_Kill); 
  
    if(
headshot
    
pInfo[attacker][PlayerClass[attacker]][EXP] += get_pcvar_num(XP_Hs
  
    if(
equal(weapon"knife")) 
    
pInfo[attacker][PlayerClass[attacker]][EXP] += get_pcvar_num(XP_Knife
  
  
    while(
pInfo[attacker][PlayerClass[attacker]][EXP] >= LEVELS[PlayerLevel[attacker]]) 
    { 
      
pInfo[attacker][PlayerClass[attacker]][Level] += 1
      client_print
(attackerprint_chat"[Animal Mod] Congratulations! You are a level %i %s"pInfo[attacker][PlayerClass[attacker]][Level],pInfo[attacker][PlayerClass[attacker]])
    } 
    
ShowHud(attacker)
    
SaveData(attacker
}
public 
ShowHud(id)
{
    
set_hudmessage(255000.750.0106.015.0)
    
show_hudmessage(id"Level: %i^nXP: %i^nClass: %s",pInfo[id][PlayerClass[id]][Level],pInfo[id][PlayerClass[id]][EXP],pInfo[id][PlayerClass[id]])
}
public 
ChangeClass(id)
{
    new 
menu menu_create("Class Menu" "Class_Handle");
    
menu_additem(menu ,"Dog""1" 0);
    
menu_additem(menu ,"Cat""2" 0);
    
menu_additem(menu ,"Horse""3" 0);
    
menu_additem(menu ,"Cow""4" 0);
 
    
menu_setprop(menu MPROP_EXIT MEXIT_ALL);
 
    
menu_display(id menu 0);
 
    return 
PLUGIN_CONTINUE;
}
public 
Class_Handle(id menu item
{
    if(
item == MENU_EXIT
    {
 
        
menu_destroy(menu);
 
    }
 
    new 
szCommand[6] , szName[64];
    new 
access callback;
 
    
menu_item_getinfo(menu item access szCommand szName 63 callback);
 
    new 
str_to_num(szCommand)
    if(
PlayerClass[id] != i)
    {
        
SaveData(id)
        
PlayerClass[id] = i
        client_print
(id,print_chat,"You are now a %s",PlayerClass[id])
    }
    else
    {
        
client_print(id,print_chat,"You are alredy a %s",PlayerClass[id])
    }
 
    
menu_destroy(menu);
    return 
PLUGIN_CONTINUE
}
public 
client_connect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
 
        
LoadData(id)
    }
}
public 
client_disconnect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
        
SaveData(id)
    }
    
pInfo[id][PlayerClass[id]][EXP] = 0
    pInfo
[id][PlayerClass[id]][Level] = 0
}
public 
SaveData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
 
    new 
vaultkey[64],vaultdata[256]
    
format(vaultkey,63,"%s-Mod",AuthID)
    
format(vaultdata,255,"%i#%i#",pInfo[id][PlayerClass[id]][EXP],pInfo[id][PlayerClass[id]][Level])
    
nvault_set(g_vault,vaultkey,vaultdata)
    return 
PLUGIN_CONTINUE
}
public 
LoadData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
 
    new 
vaultkey[64],vaultdata[256]
    
format(vaultkey,63,"%s-Mod",AuthID)
    
format(vaultdata,255,"%i#%i#",pInfo[id][PlayerClass[id]][EXP],pInfo[id][PlayerClass[id]][Level])
    
nvault_get(g_vault,vaultkey,vaultdata,255)
 
    
replace_all(vaultdata255"#"" ")
 
    new 
playerxp[32], playerlevel[32]
 
    
parse(vaultdataplayerxp31playerlevel31)
 
    
pInfo[id][PlayerClass[id]][EXP] = str_to_num(playerxp)
    
pInfo[id][PlayerClass[id]][Level] = str_to_num(playerlevel)
 
    return 
PLUGIN_CONTINUE

__________________

Replace it.

Last edited by KoNz; 02-10-2013 at 11:03.
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