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Limit for buying weapon


  
 
 
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leonardo_
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Join Date: Nov 2012
Location: Moscow, right now in Vic
Old 02-09-2013 , 01:54   Limit for buying weapon
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PHP Code:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <fun>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "Alexander"


public plugin_init() {
    
register_plugin("Weapon Menu""0.1""Alex");
    
register_clcmd"say /menu","AwesomeMenu");
}


 public 
AwesomeMenu(id)
 {
    
//first we need to make a variable that will hold the menu
    
new menu menu_create("\rChoose your gun!:""menu_handler");
    
//Note - menu_create
    //The first parameter  is what the menu will be titled (what is at the very top)
    //The second parameter is the function that will deal/handle with the menu (which key was pressed, and what to do)

    //Now lets add some things to select from the menu
    
menu_additem(menu"\wGet Deagle""1"ADMIN_LEVEL_G);
    
//menu_additem(menu, "\wI'm Selection #2", "2", 0);
    //menu_additem(menu, "\wI'm Secret Selection #3", "3", ADMIN_LEVEL_G);
    //Note - menu_additem
    //The first parameter is which menu we will be adding this item/selection to
    //The second parameter is what text will appear on the menu (Note that it is preceeded with a number of which item it is)
    //The third parameter is data that we want to send with this item
    //The fourth parameter is which admin flag we want to be able to access this item (Refer to the admin flags from the amxconst.inc)
    //The fifth parameter is the callback for enabling/disabling items, by default we will omit this and use no callback (default value of -1) Refer to the Menu Items with Callbacks section for more information.

    //Set a property on the menu
    
menu_setprop(menuMPROP_EXITMEXIT_ALL);
    
//Note - menu_setprop
    //The first parameter is the menu to modify
    //The second parameter is what to modify (found in amxconst.inc)
    //The third parameter is what to modify it to (in this case, we are adding a option to the menu that will exit the menu. setting it to MEXIT_NEVER will disable this option)

    //Lets display the menu
    
menu_display(idmenu0);
    
//Note - menu_display
    //The first parameter is which index to show it to (you cannot show this to everyone at once)
    //The second parameter is which menu to show them (in this case, the one we just made)
    //The third parameter is which page to start them on
 
}
 
//okay, we showed them the menu, now lets handle it (looking back at menu_create, we are going to use that function)
 
public menu_handler(idmenuitem)
 {
    
//we don't want to deal with them if they exited a menu
    
if( item == MENU_EXIT )
    {
        
menu_destroy(menu);
        
//Note that you will want to destroy the menu after they do something
        
return PLUGIN_HANDLED;
    }

    
//now lets create some variables that will give us information about the menu and the item that was pressed/chosen
    
new data[6], szName[64];
    new 
accesscallback;
    
//heres the function that will give us that information (since it doesnt magicaly appear)
    
menu_item_getinfo(menuitemaccessdata,charsmax(data), szName,charsmax(szName), callback);

    
//Note - that you can do this next step how you want, this is just the way I prefer

    //looking back to menu_additem, we sent data with every item we added, this is where it gets a little fishy for us (where you can do your own method)
    
new key str_to_num(data);
    
//note that all my datas were numbers (you can do it with whatever type of string you want)

    //now lets find which item was pressed
    
switch(key)
    {
        case 
1:
        {
    
    
give_item(id"weapon_deagle")
    
give_item(id,"ammo_50ae")
    
give_item(id,"ammo_50ae")
    
give_item(id,"ammo_50ae")
    
give_item(id,"ammo_50ae")
    
give_item(id,"ammo_50ae")
    
give_item(id,"ammo_50ae")
    
give_item(id,"ammo_50ae")
            
client_print(idprint_chat"You got a nice deagle for yourself!");
            
//note that if we dont want to continue through the function, we can't just end with a return. We want to kill the menu first
            
menu_destroy(menu);
            return 
PLUGIN_HANDLED;
        }
        case 
2:
        {
            
client_print(idprint_chat"OH NO! You selected the Awesome 2nd Selection! BEWARE!");
        }
        case 
3//again i don't have experience with the admin limitations, so i don't know if you need to have a check before this (im assuming you don't though ^_^)
        
{
            
client_print(idprint_chat"You have selected the Awesome Admin Selection! Hail Teh Bail!");
        }
    }

    
//lets finish up this function with a menu_destroy, and a return
    
menu_destroy(menu);
    return 
PLUGIN_HANDLED;
 } 
This is the code that I used from here - https://forums.alliedmods.net/showthread.php?t=46364

And I changed it a little bit to my version... I have a command like when you type "/menu" in chat you have a menu that gives you permission to get free deagle... I want it to make it like that: you can buy deagle only once per round and after you got a deagle you cannot use menu anymore...

and when for example here:
PHP Code:
menu_additem(menu"\wGet Deagle""1"ADMIN_LEVEL_G); 
player with flag G only can reach that option, can you help me to make it like when player that doesn't have that flag trying to choose it - chat_print start working and says "you do not have permission to use that option".

How can I do that?
Please describe more about it, because I am only a beginner and don't really know much about programming

Can you help me to make please?

Last edited by leonardo_; 02-09-2013 at 02:00.
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