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Ham_TakeDamage hitplace check.


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-08-2013 , 19:06   Re: Ham_TakeDamage hitplace check.
Reply With Quote #1

It's wrong. You just have to learn what does each functions, and using the appropriate one considering your needs, whatever the module. What you can keep in mind is to use as few natives as you can. For example, if you have one engine native which does something, and if you have several natives from fakemeta which do the same thing, you are going to use the engine native. A matter to code intelligently, to choose the best function in your situation, though it requires that you take a look at amxx source code to understand better what does really each natives. You see what I mean ?
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Last edited by Arkshine; 02-08-2013 at 19:11.
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P1raten
Senior Member
Join Date: Feb 2010
Old 02-08-2013 , 19:12   Re: Ham_TakeDamage hitplace check.
Reply With Quote #2

Quote:
Originally Posted by Arkshine View Post
It's wrong. You just have to learn what does each functions, and using the appropriate one considering your needs, whatever the module. What you can keep in mind is to use as few natives as you can. For example, if you have one engine native which does something, and if you have several natives from fakemeta which do the same thing, you are going to use the engine native. A matter to code intelligently, to choose the best function in your situation, though it requires that you take a look at amxx source code to understand better what does really each natives.
Best reply I've ever gotten on this forum. +1

Greatly appreciated.
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