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SuperKnife Damage


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bloody806
Member
Join Date: Jun 2012
Location: Czech Republic
Old 02-02-2013 , 16:47   SuperKnife Damage
Reply With Quote #1

Hi all i have shop with SuperKnife and I need to SuperKnife give hits for 400
Now i was bought SK but hes damage is same than Normal Knife. Help me pls...

Here is part of the plugin.

PHP Code:
#include < amxmodx >
#include < hamsandwich >
#include < fakemeta >
#include < cstrike >
#include < fun >
#include < nvault >

#define PLAYER_JUMP            6

#define ACT_HOP         7 

#define m_Activity         73
#define m_IdealActivity        74
#define m_flNextAttack          83
#define m_afButtonPressed          246 

enum eMenu {
    
szMenu32 ],
    
iAccess,
    
iCost
};

// VLASTNÍ ÚPRAVA PLUGINU //
#define ADMIN_VIP ADMIN_LEVEL_H // zvolení VIP levelu

new g_szPrefix[] = "!g[!yShop!g]"// Systémové zprávy

new g_szModel_Terrorist[] = "aNathrax-Team_f"// Název modelu furienů (bez připony -> .mdl <-)
new g_szModel_Counter[] = "aNathrax-Team_antif"// Název modelu anti-furienů (bez připony -> .mdl <-)

new g_szView_Knife[] = "models/anathrax/zbrane/v_newsupernuz.mdl"// Cesta k view modelu superknife
new g_szPerson_Knife[] = "models/anathrax/zbrane/p_newsupernuz.mdl"// Cesta k person modelu superknife

new const g_szMenuItems_Terrorist[][ eMenu ] = 
{
    { 
""0}, // Nic nedoplňovat
    
"Super Knife"0120 },
    { 
"HE Grenade"040 },
    { 
"Flash Grenade"030 },
    { 
"+50 HP"040 },
    { 
"No-Flash"045 },
    { 
"Wallhang"ADMIN_VIP90 },
    { 
"Health Regen [10\rHP\w/2sek.]"ADMIN_VIP80 }
};

new const 
g_szMenuItems_Counter[][ eMenu ] = 
{
    { 
""0}, // Nic nedoplňovat
    
"+50 HP"040 },
    { 
"Defuse"010 },
    { 
"Flash Grenade"030 },
    { 
"No-Flash"045 },
    { 
"Rychly Beh"ADMIN_VIP50 },
    { 
"Nekonecko naboju"ADMIN_VIP70 },
    { 
"Furien Radar [10sek.]"ADMIN_VIP70 },
    { 
"Health Regen [10\rHP\w/2sek.]"ADMIN_VIP80 }
};

new const 
v_Model1[] = "models/anathrax/zbrane/v_mp5.mdl"  
new const v_Model2[] = "models/anathrax/zbrane/v_m4a1.mdl"
new const v_Model3[] = "models/anathrax/zbrane/v_ak47.mdl"
new const v_Model4[] = "models/anathrax/zbrane/v_m3.mdl"
new const v_Model5[] = "models/anathrax/zbrane/v_xm1014.mdl"
new const v_Model6[] = "models/anathrax/zbrane/v_deagle.mdl"
new const v_Model7[] = "models/anathrax/zbrane/v_ctknife.mdl"
new const p_Model8[] = "models/anathrax/zbrane/p_kulomet.mdl"
new const v_Model8[] = "models/anathrax/zbrane/v_kulomet.mdl"
new const v_Model9[] = "models/anathrax/zbrane/v_elites.mdl"
new const v_Model10[] = "models/anathrax/zbrane/v_usp.mdl"
new const v_Model11[] = "models/anathrax/zbrane/v_glock.mdl"
new const p_Model12[] = "models/anathrax/zbrane/p_hegrenade.mdl"
new const v_Model12[] = "models/anathrax/zbrane/v_hegrenade.mdl"
new const p_Model13[] = "models/anathrax/zbrane/p_flashbang.mdl"
new const v_Model13[] = "models/anathrax/zbrane/v_flashbang.mdl"
new const p_Model14[] = "models/anathrax/zbrane/p_smokegrenade.mdl"
new const v_Model14[] = "models/anathrax/zbrane/v_smokegrenade.mdl"

new const g_szTer_Sounds[][] = 
{
    
"aNathrax-Team/furien_t1.mp3"
    
"aNathrax-Team/furien_t2.mp3",
    
"aNathrax-Team/furien_t3.mp3",
    
"aNathrax-Team/furien_t4.mp3",
    
"aNathrax-Team/furien_t5.mp3",
    
"aNathrax-Team/furien_t6.mp3"
}

new const 
g_szCt_Sounds[][] = 
{
    
"aNathrax-Team/furien_ct1.mp3",
    
"aNathrax-Team/furien_ct2.mp3",
    
"aNathrax-Team/furien_ct3.mp3",
    
"aNathrax-Team/furien_ct4.mp3",
    
"aNathrax-Team/furien_ct5.mp3",
    
"aNathrax-Team/furien_ct6.mp3"
}

// KONEC VLASTNÍ ÚPRAVY PLUGINU //

#define PISTOL_WEAPONS_BIT    (1<<CSW_GLOCK18|1<<CSW_USP|1<<CSW_DEAGLE|1<<CSW_P228|1<<CSW_FIVESEVEN|1<<CSW_ELITE)
#define SHOTGUN_WEAPONS_BIT    (1<<CSW_M3|1<<CSW_XM1014)
#define SUBMACHINE_WEAPONS_BIT    (1<<CSW_TMP|1<<CSW_MAC10|1<<CSW_MP5NAVY|1<<CSW_UMP45|1<<CSW_P90)
#define RIFLE_WEAPONS_BIT    (1<<CSW_FAMAS|1<<CSW_GALIL|1<<CSW_AK47|1<<CSW_SCOUT|1<<CSW_M4A1|1<<CSW_SG550|1<<CSW_SG552|1<<CSW_AUG|1<<CSW_AWP|1<<CSW_G3SG1)
#define MACHINE_WEAPONS_BIT    (1<<CSW_M249)

#define PRIMARY_WEAPONS_BIT    (SHOTGUN_WEAPONS_BIT|SUBMACHINE_WEAPONS_BIT|RIFLE_WEAPONS_BIT|MACHINE_WEAPONS_BIT)
#define SECONDARY_WEAPONS_BIT    (PISTOL_WEAPONS_BIT)

#define IsPrimaryWeapon(%1) ( (1<<%1) & PRIMARY_WEAPONS_BIT )
#define IsSecondaryWeapon(%1) ( (1<<%1) & PISTOL_WEAPONS_BIT )

#define MAX_WEAPON CSW_P90

#define FFADE_IN 0x0000

enum ( += 100 ) {
    
TASK_MODELS 30000,
    
TASK_HEALTHREGEN,
    
TASK_RADAR
};

new const 
g_iMaxClipAmmoMAX_WEAPON ] =
{
    
0130100703030030202530352512201030
    
1008303020073030050
};

new const 
g_szWeaponClassnamesMAX_WEAPON ][ ] =
{
    
"""weapon_p228""""weapon_scout""weapon_hegrenade",
    
"weapon_xm1014""weapon_c4""weapon_mac10""weapon_aug",
    
"weapon_smokegrenade""weapon_elite""weapon_fiveseven",
    
"weapon_ump45""weapon_sg550""weapon_galil""weapon_famas",
    
"weapon_usp""weapon_glock18""weapon_awp""weapon_mp5navy",
    
"weapon_m249""weapon_m3""weapon_m4a1""weapon_tmp""weapon_g3sg1",
    
"weapon_flashbang""weapon_deagle""weapon_sg552""weapon_ak47",
    
"weapon_knife""weapon_p90"
};

new 
msg_ScreenFade;
new 
msg_HostagePos;
new 
msg_HostageK;

new 
g_nVault

new g_iMaxPlayers;

new 
bool:g_bIsAlive33 ];
new 
bool:g_bActived_NoFlash33 ];
new 
bool:g_bActived_SuperKnife33 ];
new 
bool:g_bActived_Speed33 ];
new 
bool:g_bActived_UnlimitedAmmo33 ];
new 
bool:g_bActived_Wallhang33 ];
new 
bool:g_bActived_Radar33 ];

new 
bool:g_bHanged33 ];
new 
bool:g_bSkins33 ] = true;
new 
bool:g_bRoundSound33 ] = true;
new 
bool:g_bWeapons33 ];

new 
g_iPoints33 ];

new 
Float:g_fVecMins33 ][ ];
new 
Float:g_fVecMaxs33 ][ ];
new 
Float:g_fVecOrigin33 ][ ];

new 
g_szPlayerModel33 ][ 32 ];


public 
plugin_precache()
{
    new 
szPath128 ], i;
    
    
formatexszPathcharsmaxszPath ), "models/player/%s/%s.mdl"g_szModel_Terroristg_szModel_Terrorist )
    
precache_modelszPath )
    
formatexszPathcharsmaxszPath ), "models/player/%s/%s.mdl"g_szModel_Counterg_szModel_Counter )
    
precache_modelszPath )
    
    
precache_modelg_szView_Knife )
    
precache_modelg_szPerson_Knife )
    
    
precache_model(v_Model1)
    
precache_model(v_Model2)
    
precache_model(v_Model3)
    
precache_model(v_Model4)
    
precache_model(v_Model5)
    
precache_model(v_Model6)
    
precache_model(v_Model7)
    
precache_model(v_Model8)
    
precache_model(p_Model8)
    
precache_model(v_Model9)
    
precache_model(v_Model10)
    
precache_model(v_Model11)
    
precache_model(p_Model12)
    
precache_model(v_Model12)
    
precache_model(p_Model13)
    
precache_model(v_Model13)
    
precache_model(p_Model14)
    
precache_model(v_Model14)
    
    for( 
0sizeof g_szTer_Sounds i++ )
        
precache_soundg_szTer_Sounds] )
        
    for( 
0sizeof g_szCt_Sounds i++ )    
        
precache_soundg_szCt_Sounds] )
}

public 
plugin_init() 
{
    
register_plugin"Furien Shop""1.0""Pur3" )
    
    
msg_ScreenFade get_user_msgid"ScreenFade" );
    
msg_HostagePos get_user_msgid"HostagePos" );
    
msg_HostageK get_user_msgid"HostageK" );
    
    
RegisterHamHam_Spawn"player""ham_Player_Spawn_Post")
    
RegisterHamHam_TakeDamage"player""ham_Player_TakeDamage_Post")
    
RegisterHamHam_Player_PostThink"player""ham_Player_PostThink_Post")
    
RegisterHamHam_Player_PreThink"player""ham_Player_PreThink_Pre")
    
RegisterHamHam_Killed"player""ham_Player_Killed_Pre")
    
RegisterHamHam_Player_Jump"player""ham_Player_Jump_Pre")
    
RegisterHamHam_Touch"func_wall""ham_Touch_Pre")
    
RegisterHamHam_Touch"func_breakable""ham_Touch_Pre")
    
RegisterHamHam_Touch"worldspawn""ham_Touch_Pre")
    
    
register_event"CurWeapon""event_CurWeapon""be""1=1" )
    
register_event"SendAudio""event_SendAudio_Ter""a""2&%!MRAD_terwin" )
    
register_event"SendAudio""event_SendAudio_Ct""a""2&%!MRAD_ctwin" 
    
    
register_messagemsg_ScreenFade"message_ScreenFade" )
    
    
register_clcmd"say /shop""command_Shop" )
    
register_clcmd"say shop""command_Shop" )
    
register_clcmd"say /furien""command_FurMenu" )
    
register_clcmd"say /nastaveni""command_Nastaveni" )
    
register_clcmd("hFur""command_FurMenu")
    
    
g_iMaxPlayers get_maxplayers();
    
    
g_nVault nvault_open"fur_points" );
    
    
set_task0.5"fn_RadarScan"___"b" )
}

public 
plugin_end()
{
    
nvault_closeg_nVault )
}

public 
client_connectid )
{
    
g_bIsAliveid ] = false;
    
g_bActived_NoFlashid ] = false;
    
g_bActived_SuperKnifeid ] = false;
    
g_bActived_Speedid ] = false;
    
g_bActived_UnlimitedAmmoid ] = false;
    
g_bActived_Wallhangid ] = false;
    
g_bActived_Radarid ] = false;
    
g_bSkinsid ] = true;
    
g_bRoundSoundid ] = true;
    
g_iPointsid ] = 0;
    
LoadDataid )
    
    
client_cmd(id"bind ^"n^" ^"hFur^"")
}

public 
client_disconnectid )
{
    
SaveDataid )
}

public 
ham_Player_Spawn_Postid )
{
    if( !
is_user_aliveid ) )
    {
        return 
HAM_IGNORED;
    }
    
    
g_bIsAliveid ] = true;
    
    
g_bActived_NoFlashid ] = false;
    
g_bActived_Speedid ] = false;
    
g_bActived_UnlimitedAmmoid ] = false;
    
g_bActived_Wallhangid ] = false;
    
g_bActived_Radarid ] = false;
    
g_bWeaponsid ] = false;
    
    
set_user_maxspeedid )
    
    
remove_taskid TASK_HEALTHREGEN )
    
remove_taskid TASK_RADAR )
    
    if( 
get_user_flagsid ) & ADMIN_VIP )
    {
        new 
CsTeams:iTeam cs_get_user_teamid );
        
        
remove_taskid TASK_MODELS )
        
        switch( 
iTeam )
        {
            case 
CS_TEAM_Tcopyg_szPlayerModelid ], charsmax(g_szPlayerModel[]), g_szModel_Terrorist )
            case 
CS_TEAM_CTcopyg_szPlayerModelid ], charsmax(g_szPlayerModel[]), g_szModel_Counter )
            default: return 
HAM_IGNORED;
        }
        
        
set_task0.4"Task_SetModels"id TASK_MODELS )
    }
    
    
Open_Primaryid )
    
SaveDataid )
    
    return 
HAM_IGNORED;
}

public 
ham_Player_TakeDamage_PostiVictimiInfictoriAttackerFloat:fDamageiDmgBits )
{
    if( 
g_bActived_SuperKnifeiAttacker ] )
    {
        new 
iTempiWepId;
        
iWepId get_user_weaponiAttackeriTempiTemp );
    
        if( 
cs_get_user_teamiAttacker ) == CS_TEAM_T && iWepId == CSW_KNIFE )
        {
            
SetHamParamFloat4fDamage )
        }
    }
    
    return 
HAM_IGNORED;
}
public 
ham_Player_PreThink_Preid )
{    
    new 
iButton pevidpev_button );
    
    if( 
g_bActived_SuperKnifeid ] )
    {
        new 
iTempiWepId;
        
iWepId get_user_weaponidiTempiTemp );
        
        if( 
cs_get_user_teamid ) == CS_TEAM_T && iWepId == CSW_KNIFE )
        {
            if( 
iButton IN_ATTACK )
            {
                
iButton = ( iButton & ~IN_ATTACK ) | IN_ATTACK2;
                
set_pevidpev_buttoniButton )
            }
        }
    }
    
    return 
HAM_IGNORED;
}

public 
ham_Player_Killed_PreiVictimiKilleriShouldGib )
{
    if( !
is_user_connectediVictim ) )
        return 
HAM_IGNORED;
    
    
g_bActived_SuperKnifeiVictim ] = false;
    
g_bIsAliveiVictim ] = false;
    
    if( !
is_user_connectediKiller ) || iVictim == iKiller )
        return 
HAM_IGNORED;
        
    
g_iPointsiKiller ] += ( get_user_flagsiKiller ) & ADMIN_VIP ) ? 15 10;
    
    return 
HAM_IGNORED;


And here:


PHP Code:
    case 1// Superknife
            
{
                if( !
g_bActived_SuperKnifeid ] )
                {
                    
g_bActived_SuperKnifeid ] = true;
                    
ham_strip_weaponid"weapon_knife" )
                    
give_itemid"weapon_knife" )
                    
color_chatid"%s !yKoupil sis !tSuper Knife!y!"g_szPrefix )
                } else 
color_chatid"%s !yUz sis koupil !tSuper Knife!y!"g_szPrefix )
            } 

Last edited by bloody806; 02-05-2013 at 07:47.
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n0br41ner
Senior Member
Join Date: May 2012
Location: Planet Earth
Old 02-06-2013 , 21:28   Re: SuperKnife Damage
Reply With Quote #2

Use Ham_TakeDamage_Pre and do this in it with the necessary checks:
PHP Code:
public Ham_TakeDamage_PreiVictimiInflictoriAttackerFloat:fDamage,iDMGBits ) {
    if( 
/*make checks here*/ ) {
        
SetHamParamFloat4, ( fDamage 20.0 ) );
    }

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Last edited by n0br41ner; 02-06-2013 at 21:29.
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bloody806
Member
Join Date: Jun 2012
Location: Czech Republic
Old 02-07-2013 , 11:07   Re: SuperKnife Damage
Reply With Quote #3

doesn't work
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n0br41ner
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Old 02-07-2013 , 15:19   Re: SuperKnife Damage
Reply With Quote #4

You cannot just use the part i gave you, you have to edit it and make the necessary checks
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Erdener
Senior Member
Join Date: Apr 2010
Location: Turkey
Old 02-09-2013 , 08:29   Re: SuperKnife Damage
Reply With Quote #5

Add

PHP Code:
new cvar_dmg 
PHP Code:
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage"
PHP Code:
cvar_dmg register_cvar("amx_sk_dmg""20.0"
and add public

PHP Code:
public fw_TakeDamageiVictimiInflictoriAttackerFloat:fDamage,iDMGBits ) {
    if( 
/*make checks here*/ ) {
        
SetHamParamFloat4, ( fDamage get_pcvar_float(cvar_dmg) );
    }

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n0br41ner
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Join Date: May 2012
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Old 02-09-2013 , 10:09   Re: SuperKnife Damage
Reply With Quote #6

Yeah what he said ^

But still don't forget to make the necessary checks inside the if statement.
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bloody806
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Location: Czech Republic
Old 02-10-2013 , 16:01   Re: SuperKnife Damage
Reply With Quote #7

It's working, thank you.
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bloody806
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Old 02-20-2013 , 14:06   Re: SuperKnife Damage
Reply With Quote #8

JAaai.. When i buy SuperKnife, grenades have same hits as sSperKnife. I don´t know how to fix it.
Anybody help me? Please

Last edited by bloody806; 02-20-2013 at 14:08.
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simanovich
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Join Date: Jun 2012
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Old 02-21-2013 , 02:39   Re: SuperKnife Damage
Reply With Quote #9

Quote:
Originally Posted by bloody806 View Post
JAaai.. When i buy SuperKnife, grenades have same hits as sSperKnife. I don´t know how to fix it.
Anybody help me? Please
Do a check:
PHP Code:
new weapon;
get_user_weapon(attacker,weapon);

if (
weapon == CSW_KNIFE && HasSuperKnife[attacker])
{
// do something

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bloody806
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Join Date: Jun 2012
Location: Czech Republic
Old 04-26-2013 , 02:57   Re: SuperKnife Damage
Reply With Quote #10

Quote:
Originally Posted by simanovich View Post
Do a check:
PHP Code:
new weapon;
get_user_weapon(attacker,weapon);

if (
weapon == CSW_KNIFE && HasSuperKnife[attacker])
{
// do something

I'm sorry, but I do not understand what do. Could you explain it better please?
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