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New Member
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02-05-2013
, 07:14
Re: Help with putting flag to plugin
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#3
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Quote:
//#define engine
#include <amxmodx>
#include <amxmisc>
#include <fun>
#if defined engine
#include <engine>
#else
#include <fakemeta>
#endif
#define ADMIN_LEVEL_Q ADMIN_LEVEL_C
new bool:hook[33]
new hook_to[33][3]
new hook_speed_cvar
new hook_enabled_cvar
new bool:has_hook[33]
new beamsprite
public plugin_init()
{
register_plugin("Hook","1.0","Future")
register_concmd("+hook","hook_on",ADMIN_LEVEL _H," - Use: bind key +hook")
register_concmd("-hook","hook_off")
register_concmd("hook_toggle","hook_toggle",A DMIN_LEVEL_H,"Toggles your hook on and off")
register_concmd("amx_give_hook","cmd_givetake ",ADMIN_LEVEL_H,"Give a player the ability to hook <nick>")
register_concmd("amx_take_hook","cmd_givetake ",ADMIN_LEVEL_H,"Take a player's ability to hook <nick>")
register_concmd("amx_hook_menu","menu_cmd",AD MIN_LEVEL_Q,"Shows a menu that allows you to turn on/off non-admin use of hook.")
register_menucmd(register_menuid("hook_menu") ,(1<<0)|(1<<1)|(1<<2)|(1<<9), "Pressedhook")
hook_speed_cvar = register_cvar("hook_speed","5")
hook_enabled_cvar = register_cvar("hook_enabled","0")
}
/**********************************
Register beam sprite + Hook Sound
**********************************/
public plugin_precache()
{
beamsprite = precache_model("sprites/dot.spr")
precache_sound("weapons/xbow_hit2.wav")
precache_sound("weapons/xbow_fire1.wav")
}
/*****************************
Reset VARs on client connect
*****************************/
public client_putinserver(id)
{
has_hook[id]=false
}
/*****
Menu
*****/
public menu_cmd(id,level,cid)
{
if(cmd_access(id,level,cid,1))
{
show_hook(id)
console_print(id,"[AMXX] Menu launched.")
}
}
public show_hook(id)
{
static aaa[32]
if(get_pcvar_num(hook_enabled_cvar)==1) format(aaa,31,"No")
else format(aaa,31,"Yes")
new menuBody[576]
if(colored_menus())
{
new len = format(menuBody,575,"\bAllow Players To Use:^n^n")
len += format(menuBody[len],575-len, "\w1. Hook\R\w%s^n",aaa)
len += format(menuBody[len],575-len, "\r0. Exit")
}
else
{
new len = format(menuBody,575,"Allow Players To Use:^n^n")
len += format(menuBody[len],575-len, "1. Hook\R%s^n",aaa)
len += format(menuBody[len],575-len, "0. Exit")
}
show_menu(id,(1<<0)|(1<<1)|(1<<2)|(1<<9),menu Body,-1,"hook_menu")
return PLUGIN_CONTINUE
}
public Pressedhook(id,key)
{
switch(key)
{
case 0:
{
if(get_pcvar_num(hook_enabled_cvar)==0)
{
set_pcvar_num(hook_enabled_cvar,1)
client_print(0,print_chat,"[AMXX] Admin has enabled Hook for all clients. Use: bind key +hook")
}
else
{
set_pcvar_num(hook_enabled_cvar,0)
client_print(0,print_chat,"[AMXX] Admin has disabled Hook for all non-admins.")
}
show_hook(id)
}
}
}
/****************
Handle Commands
****************/
public cmd_givetake(id,level,cid)
{
if(!cmd_access(id,level,cid,2))
{
return PLUGIN_HANDLED
}
new arg1[32]
read_argv(1,arg1,31)
new target = cmd_target(id,arg1,9)
if(!target)
{
return PLUGIN_HANDLED
}
new name[32]
get_user_name(target,name,31)
if(get_user_flags(target) & ADMIN_LEVEL_Q)
{
console_print(id,"[AMXX] Cannot give/take hook from admin %s.",name)
return PLUGIN_HANDLED
}
new arg0[32]
read_argv(0,arg0,31)
if(containi(arg0,"give")!=-1)
{
if(containi(arg0,"hook")!=-1)
{
if(has_hook[target])
{
console_print(id,"[AMXX] %s already has hook",name)
}
else
{
has_hook[target]=true
console_print(id,"[AMXX] %s has been given hook",name)
client_print(target,print_chat,"[AMXX] An admin has given you hook. Use: bind key +hook")
}
}
}
if(containi(arg0,"take")!=-1)
{
if(containi(arg0,"hook")!=-1)
{
if(!has_hook[target])
{
console_print(id,"[AMXX] %s doesn't have hook",name)
}
else
{
has_hook[target]=false
console_print(id,"[AMXX] %s's hook has been taken away.",name)
client_print(target,print_chat,"[AMXX] An admin has taken your hook away.")
}
}
}
return PLUGIN_HANDLED
}
/*****
Hook
*****/
public hook_toggle(id,level,cid)
{
if(hook[id]) hook_off(id)
else hook_on(id,level,cid)
return PLUGIN_HANDLED
}
public hook_on(id,level,cid)
{
if(!has_hook[id] && !get_pcvar_num(hook_enabled_cvar) && !cmd_access(id,level,cid,1))
{
return PLUGIN_HANDLED
}
if(hook[id])
{
return PLUGIN_HANDLED
}
set_user_gravity(id,0.0)
set_task(0.1,"hook_prethink",id+10000,"",0,"b ")
hook[id]=true
hook_to[id][0]=999999
hook_prethink(id+10000)
emit_sound(id,CHAN_VOICE,"weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
return PLUGIN_HANDLED
}
public hook_off(id)
{
if(is_user_alive(id)) set_user_gravity(id)
hook[id]=false
return PLUGIN_HANDLED
}
public hook_prethink(id)
{
id -= 10000
if(!is_user_alive(id))
{
hook[id]=false
}
if(!hook[id])
{
remove_task(id+10000)
return PLUGIN_HANDLED
}
//Get Id's origin
static origin1[3]
get_user_origin(id,origin1)
if(hook_to[id][0]==999999)
{
static origin2[3]
get_user_origin(id,origin2,3)
hook_to[id][0]=origin2[0]
hook_to[id][1]=origin2[1]
hook_to[id][2]=origin2[2]
}
//Create blue beam
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(1) //TE_BEAMENTPOINT
write_short(id) // start entity
write_coord(hook_to[id][0])
write_coord(hook_to[id][1])
write_coord(hook_to[id][2])
write_short(beamsprite)
write_byte(1) // framestart
write_byte(1) // framerate
write_byte(2) // life in 0.1's
write_byte(5) // width
write_byte(0) // noise
write_byte(0) // red
write_byte(0) // green
write_byte(255) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
//Calculate Velocity
static Float:velocity[3]
velocity[0] = (float(hook_to[id][0]) - float(origin1[0])) * 3.0
velocity[1] = (float(hook_to[id][1]) - float(origin1[1])) * 3.0
velocity[2] = (float(hook_to[id][2]) - float(origin1[2])) * 3.0
static Float:y
y = velocity[0]*velocity[0] + velocity[1]*velocity[1] + velocity[2]*velocity[2]
static Float
x = (get_pcvar_float(hook_speed_cvar) * 120.0) / floatsqroot(y)
velocity[0] *= x
velocity[1] *= x
velocity[2] *= x
set_velo(id,velocity)
return PLUGIN_CONTINUE
}
public get_origin(ent,Float rigin[3])
{
#if defined engine
return entity_get_vector(id,EV_VEC_origin,origin)
#else
return pev(ent,pev_origin,origin)
#endif
}
public set_velo(id,Float:velocity[3])
{
#if defined engine
return set_user_velocity(id,velocity)
#else
return set_pev(id,pev_velocity,velocity)
#endif
}
public get_velo(id,Float:velocity[3])
{
#if defined engine
return get_user_velocity(id,velocity)
#else
return pev(id,pev_velocity,velocity)
#endif
}
public is_valid_ent2(ent)
{
#if defined engine
return is_valid_ent(ent)
#else
return pev_valid(ent)
#endif
}
public get_solidity(ent)
{
#if defined engine
return entity_get_int(ent,EV_INT_solid)
#else
return pev(ent,pev_solid)
#endif
}
stock set_rendering2(index, fx=kRenderFxNone, r=255, g=255, b=255, render=kRenderNormal, amount=16)
{
#if defined engine
return set_rendering(index,fx,r,g,b,render,amount)
#else
set_pev(index, pev_renderfx, fx);
new Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
set_pev(index, pev_rendercolor, RenderColor);
set_pev(index, pev_rendermode, render);
set_pev(index, pev_renderamt, float(amount));
return 1;
#endif
}
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Here u go, I found admin levels at http://www.amxmodx.org/funcwiki.php?...=1#const_admin, but it still doesn't work. I'm trying to do the same thing with lasermines.
Last edited by Spec0wn; 02-05-2013 at 07:18.
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