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ironskillz1
AlliedModders Donor
Join Date: Jul 2012
Location: Sweden
Old 02-03-2013 , 10:39   Re: Server Crash
Reply With Quote #3

Quote:
Originally Posted by Sylwester View Post
Probably because variable ent in KILL function is 0. To make it store entity index you need to set task like this:
PHP Code:
set_task(4.0"KILL"ent
Also in code you posted set_task is never executed, and you should check if ent is valid in KILL function before trying to remove it.
Still crashes
Code:
public fwdSetModel(ent,const model[])
{ 
 if(!pev_valid(ent) || !equal(model,"models/w_hegrenade.mdl")) 
  return FMRES_IGNORED
 
 switch(g_iCurrentGame)
 {
  case GAME_DGBALL: engfunc(EngFunc_SetModel, ent, g_szDodgeball_World)
   case GAME_ZMBOMBS: engfunc(EngFunc_SetModel, ent, g_szZombiebomb_World)
   case GAME_SNOWBALL: engfunc(EngFunc_SetModel, ent, g_szSnowball_World)
   case GAME_ANGRYBIRDS: engfunc(EngFunc_SetModel, ent, g_szAngryBirds_World)
   default: return FMRES_IGNORED
 }
 set_task(4.0, "KILL", ent) 
 return FMRES_SUPERCEDE
}
public KILL(ent, const model[])
{ 
 if(!pev_valid(ent) || !equal(model,"models/w_hegrenade.mdl")) 
 engfunc(EngFunc_RemoveEntity, ent);
}
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