By the way. In this deathrun plugin i can see these parts
PHP Code:
public client_disconnect( id )
{
HasHe[ id ] = false;
HasBothGren[ id ] = false;
HasSilent[ id ] = false;
HasHealth[ id ] = false;
HasArmor[ id] = false;
HasSpeed[ id ] = false;
HasGravity[ id ] = false;
HasInvis[ id ] = false;
HasNoclip[ id ] = false;
HasJet[ id ] = false;
HasDeagle[ id ] = false;
HasLongJump[ id ] = false;
HasGlow[ id ] = false;
HasNVG[ id ] = false;
}
PHP Code:
public client_connect( id )
{
HasHe[ id ] = false;
HasBothGren[ id ] = false;
HasSilent[ id ] = false;
HasHealth[ id ] = false;
HasArmor[ id] = false;
HasSpeed[ id ] = false;
HasGravity[ id ] = false;
HasInvis[ id ] = false;
HasNoclip[ id ] = false;
HasJet[ id ] = false;
HasDeagle[ id ] = false;
HasLongJump[ id ] = false;
HasGlow[ id ] = false;
HasNVG[ id ] = false;
}
All variables are deleted when player disconnects, aren't they? So this part is completely useless and does no effect at all, isn't it?
Those two may or may not be redundant depending on how they are used in the code. It is most likely redundant but the performance difference will be negligible.