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[CS:S] Release: Zombie:Reloaded 3.1


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pcquad
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Join Date: Jan 2012
Old 01-15-2013 , 16:25   Re: Release: Zombie:Reloaded 3.1
#21

which files do i have to override exactly, to keep my configuration but take advantage of e.g. the bug fixes?
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 01-15-2013 , 18:18   Re: Release: Zombie:Reloaded 3.1
#22

You can't keep your configuration and use this version, but you can update it manually. There are new immunity mode attributes in classes and a few new cvars in the main config file.

I made a dump of changes between r693 and r735 that describe exactly what's changed. It's a bit technical but it can be viewed with a diff-viewer too:
Attached Files
File Type: diff changes-694-735.diff (36.3 KB, 568 views)
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jungjunghoo
Senior Member
Join Date: Sep 2009
Old 01-16-2013 , 12:11   Re: Release: Zombie:Reloaded 3.1
#23

Is there any mod for ZE server?

I'm using "Zombie:Reloaded" (3.0.0-b2) by Greyscale | Richard Helgeby

this version now. NO errors or problem. But, If this version is good...I change this soon.

What do you think?

Should I do to change it?
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daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 01-16-2013 , 12:47   Re: Release: Zombie:Reloaded 3.1
#24

Couple of quick questions about this. I would like to use immunity modes, but I want it work so that if a Zombie uses a right-click knife it instantly kills a human and if they use the left-click knife it takes a few stabs. Does anyone know the HP value a right-click knife does vs a left-click knife?

Also is it possible to define model classes based off admin flags as opposed to groups? Just curious. Thanks!
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djoker
Junior Member
Join Date: Nov 2010
Old 01-16-2013 , 14:13   Re: Release: Zombie:Reloaded 3.1
#25

I have a map name zm_hellarch.cfg but it did not work
Gamemod "Nemesis"
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weas
Senior Member
Join Date: Dec 2012
Old 01-17-2013 , 05:21   Re: Release: Zombie:Reloaded 3.1
#26

ZR 3.1 Nemesis how done??
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rhelgeby
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Join Date: Oct 2008
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Old 01-17-2013 , 06:47   Re: Release: Zombie:Reloaded 3.1
#27

See the example in cfg/sourcemod/zombiereloaded/gamemode-examples/de_dust2.cfg
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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weas
Senior Member
Join Date: Dec 2012
Old 01-17-2013 , 07:00   Re: Release: Zombie:Reloaded 3.1
#28

Quote:
Originally Posted by rhelgeby View Post
See the example in cfg/sourcemod/zombiereloaded/gamemode-examples/de_dust2.cfg
for example zm_lila_epic!! example in cfg/sourcemod/zombiereloaded/gamemode-examples/zm_lila_epic?? To works Nemesis???

Last edited by weas; 01-17-2013 at 07:01.
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rhelgeby
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Old 01-17-2013 , 07:07   Re: Release: Zombie:Reloaded 3.1
#29

Simple instructions are provided in the file I mentioned.
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Richard Helgeby

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weas
Senior Member
Join Date: Dec 2012
Old 01-17-2013 , 07:10   Re: Release: Zombie:Reloaded 3.1
#30

Quote:
Originally Posted by rhelgeby View Post
Simple instructions are provided in the file I mentioned.
: Крик: I have set up but nothing appears dust2

Last edited by weas; 01-17-2013 at 07:13.
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