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Xalus
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Join Date: Dec 2009
Location: Belgium
Old 01-12-2013 , 11:22   Scoreboard
Reply With Quote #1

Haj;

For my 'World System' (that you can see in my signature), its a system that seperates the players in worlds in same server.

The only problem I have atm, is that in scoreboard, you still see everyone.

I know scoreboard is clientside, but does this also means you can't block that some players show in that player his scoreboard?
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Last edited by Xalus; 01-12-2013 at 11:23.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 01-12-2013 , 12:46   Re: Scoreboard
Reply With Quote #2

What you can do is make them appear in 1 of the 3 zones.
Else, if you want to completely remove someone from scoreboard, i don't know if it is possible, maybe preventing the stringinfo from being passed but for this you have to block engine at some low level, and if it works, it can also introduce some bugs.
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bibu
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Join Date: Sep 2010
Old 01-12-2013 , 12:58   Re: Scoreboard
Reply With Quote #3

Why buy two servers Xalus?
You can't have more than 32 players in one server, so you would need two.
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ironskillz1
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Join Date: Jul 2012
Location: Sweden
Old 01-12-2013 , 14:59   Re: Scoreboard
Reply With Quote #4

Wow 2 mods in 1 server thats cool
Like 1 hns World and 1 War world


Will this plugin be public????
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AngeIII
Senior Member
Join Date: Sep 2007
Location: Latvia
Old 01-12-2013 , 15:18   Re: Scoreboard
Reply With Quote #5

i think it is more more lags..sounds..effects..
and also messages.

and question how you will proceed rounds in mods?
for example in area1 Team1 vs Team2 and Team1 is win. but in area2 not finished yet, so what you will do in this case?

how do you prevent spectate?
...
a lot.. a really a lot of problems of that.

of course you can use multimod plugin in one round use plugin_1 to active, in round 2 use plugin_2.. if you will modify this you can set areas for plugin_1, plugin_2. (but both of them will be running - this can raise lags..)

idea is good but not so. (something like Ragnarok game..) but i think with this engine it is really bad.
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Xalus
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Join Date: Dec 2009
Location: Belgium
Old 01-13-2013 , 10:58   Re: Scoreboard
Reply With Quote #6

I think you make more problems about it, then there exists :p

For surf, knife, scoutzknivez, ... its working perfect,
but for aim servers its not ready (cus the hegrenade effect will show in all worlds, ..) But also that is possible to solve.


Now back ontopic with Connor;
'maybe preventing the stringinfo from being passed', and how would it be possible todo that
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ConnorMcLeod
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Old 01-14-2013 , 01:14   Re: Scoreboard
Reply With Quote #7

I have absolutely no idea but this is an engine matter you would have to deal, if possible, with rage or orpheu. If you can do this, may be players won't be able to see other players without the groupinfo trick, but you would still need it for collisions.
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Xalus
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Join Date: Dec 2009
Location: Belgium
Old 01-14-2013 , 11:20   Re: Scoreboard
Reply With Quote #8

If your intressted to make it,
Pm me price ;)
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ConnorMcLeod
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Location: France (95)
Old 01-14-2013 , 15:54   Re: Scoreboard
Reply With Quote #9

I'm not able to.
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Xalus
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Join Date: Dec 2009
Location: Belgium
Old 01-16-2013 , 10:11   Re: Scoreboard
Reply With Quote #10

And making players from other groupinfo in spectator, is that possible?

So if your group 1, every other group (on hes scoreboard) is spectate
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